heretichero666
TMF Regular
- Joined
- Feb 10, 2011
- Messages
- 253
- Points
- 0
Is there another way to download this game? all the megaupload links are gone.
Is there another way to download this game? all the megaupload links are gone.
Can someone help me out with a part in this game? I've killed Lady Venus, done every single quest possible. Have the Captain's Challenge. Talking to him does nothing~ and when I try to go into the Tower, it just wants me to save the game. I literally cannot proceed with the game. I'm like Level 6 by now. I can't proceed. It's been this way for months. I kind of gave up on TOG and it makes me sad. I keep going back to it, but then I get stuck here and it depresses me. :<
I'm not dead. Certainly haven't lost the fetish, that would be too convenient.
Just busy is all.
DEUS!!! The creator himself! I'd hug ya if we were friends lol. We all thought you had disappeared, never to return again!
Oh it's good to see you post again; even better to hear you've still got the fetish we all love.
Hope to see you around here a little more often, even if it's just idle chit-chat about...I dunno...clouds? lol
Writing, writing, writing!I should be able to at least advance it. I've got quite a few ideas, it's just a matter of prioritizing and figuring out what really needs to be done.
You can just go through the DL process and they'll give you another 30 day code.I keep having to crack my RPG Maker VX because for some reason my computer refuses to remember that I bought it, so that's a bit annoying.
I think that worked out, as a system, really well in Lala's Ordeal. It didn't go quite as well in KP, since I still had to grind a bit for cash to afford consumables.Though, reading more and more about people grinding and overleveling I'm constantly debating on removing experience all together and shifting to a story driven leveling system.
If you do that, here's what happens. Either you let those itemization options trivialize content, which is cool if that's your goal, OR you wind up balancing around players in possession of those itemization options. In the latter case, you've undermined the goal of not making players grind.Add more incentives for fighting random mobs through itemization options and what not.
I'm not dead. Certainly haven't lost the fetish, that would be too convenient.
Just busy is all.
I'm sort of surprised that no one made a tickling visual novel using something like RenPy. It seems to afford the presentational benefits that RPG Maker does, just without the map exploration and combat system. Looking at the tutorial code, it seems like it'd be less hassle than shoehorning RPG Maker into fitting, and the Python and domain specific language (DSL) they use seem nice and clean..
RenPy is ready-to-go for visual novels, not RPGs. One would have to add a lot of code to shoehorn it into being a game with a combat system or map exploration. What I was getting at is that if those two things are non-essential, VNs are an appropriate medium, and RenPy is an easy way to get going with them.
It looks like RenPy lets you do most of your work in some kind of custom, domain-specific language, rather than straight Python, though plug-ins are written in Python.
Ruby's a succinct, friendly language, like Python. However, I can't speak one way or the other for RPG Maker *'s code.