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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Can someone help me out with a part in this game? I've killed Lady Venus, done every single quest possible. Have the Captain's Challenge. Talking to him does nothing~ and when I try to go into the Tower, it just wants me to save the game. I literally cannot proceed with the game. I'm like Level 6 by now. I can't proceed. It's been this way for months. I kind of gave up on TOG and it makes me sad. I keep going back to it, but then I get stuck here and it depresses me. :<
 
Can someone help me out with a part in this game? I've killed Lady Venus, done every single quest possible. Have the Captain's Challenge. Talking to him does nothing~ and when I try to go into the Tower, it just wants me to save the game. I literally cannot proceed with the game. I'm like Level 6 by now. I can't proceed. It's been this way for months. I kind of gave up on TOG and it makes me sad. I keep going back to it, but then I get stuck here and it depresses me. :<

Did you go back and talk to Honeybee? Or sleep at the little encampment to the right of the tower?
 
Well, I'm stuck now at the same place as Inverse 😀

Honey bee talks about a vendor at the first floor, but I can't find him. Do I have to talk to Bebe and beat the Slime Girl first?

Oh, and is there any possibility to get new equip? I'm still barefooted and the soldier in the prison doesn't get new equip... I'm level 7, at the moment at the Cow Dripping quest.
 
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I'm not dead. Certainly haven't lost the fetish, that would be too convenient.

Just busy is all.

DEUS!!! The creator himself! I'd hug ya if we were friends lol. We all thought you had disappeared, never to return again!

Oh it's good to see you post again; even better to hear you've still got the fetish we all love.

Hope to see you around here a little more often, even if it's just idle chit-chat about...I dunno...clouds? lol
 
DEUS!!! The creator himself! I'd hug ya if we were friends lol. We all thought you had disappeared, never to return again!

Oh it's good to see you post again; even better to hear you've still got the fetish we all love.

Hope to see you around here a little more often, even if it's just idle chit-chat about...I dunno...clouds? lol

I'm a fan of clouds, particularly rain clouds on my day off. It's nice to sit inside while it's raining. I am not, however, a big fan of Cloud Strife. I always found him a bit overrated as far as Final Fantasy heroes went.

I prefer Zidane's line "Neither Cloud nor Squall shall hinder me"
 
Always did like Zidane. Was so chill about everything. Final Fantasies aside...Deus! You magnificent creature! Please tell me you'll be working on it again soon! This is almost like so biblical story of strife and suffering!!!
 
Whoa! Deus is back! Well sorta.

I hope things in real life don't bog you down so much you won't be able to finish this masterpiece.
 
I should be able to at least advance it. I've got quite a few ideas, it's just a matter of prioritizing and figuring out what really needs to be done.

I keep having to crack my RPG Maker VX because for some reason my computer refuses to remember that I bought it, so that's a bit annoying.

All the previously mentioned changes are still on the table and in progress. Though, reading more and more about people grinding and overleveling I'm constantly debating on removing experience all together and shifting to a story driven leveling system. Add more incentives for fighting random mobs through itemization options and what not. Between that and tweaking a few OP skills and masteries, I've got a lot of work in front of me. It's just finding the time.
 
I should be able to at least advance it. I've got quite a few ideas, it's just a matter of prioritizing and figuring out what really needs to be done.
Writing, writing, writing!

I keep having to crack my RPG Maker VX because for some reason my computer refuses to remember that I bought it, so that's a bit annoying.
You can just go through the DL process and they'll give you another 30 day code.

Though, reading more and more about people grinding and overleveling I'm constantly debating on removing experience all together and shifting to a story driven leveling system.
I think that worked out, as a system, really well in Lala's Ordeal. It didn't go quite as well in KP, since I still had to grind a bit for cash to afford consumables.

Add more incentives for fighting random mobs through itemization options and what not.
If you do that, here's what happens. Either you let those itemization options trivialize content, which is cool if that's your goal, OR you wind up balancing around players in possession of those itemization options. In the latter case, you've undermined the goal of not making players grind.

I will say that on my second play-through of ToG, I said "fuck it," and just cheated, because I didn't have the patience to grind.

Speaking of grinding.

I'm sort of surprised that no one made a tickling visual novel using something like RenPy. It seems to afford the presentational benefits that RPG Maker does, just without the map exploration and combat system. Looking at the tutorial code, it seems like it'd be less hassle than shoehorning RPG Maker into fitting, and the Python and domain specific language (DSL) they use seem nice and clean.

I'm not suggesting it for ToG, but it's a thought for other projects.
 
There's also the option of getting rid of the "enemies level up with you" system, which both makes grinding dangerous for later bosses and lowers the benefit of leveling up in the first place. I do like, though, that you've worked that into the story, so maybe story-driven level-ups would be better?

You could also install an item or feature that allows players to flick random encounters on and off, but only if they're able to one-or-two-shot the encounter in question. I remember Earthbound doing something like that, where battles ended instantly depending on how high some of your stats were.
 
I'm going to leave the "Enemies Level With You" system for thematic reasons. However, I've been gone for so long, I'm literally boggling my mind trying to remember where and how everything works the way it does.

In response to that, I'm probably going to leave class balance as is, instead of nerfing/buffing to make things harder. I'm also going to try to even out difficulty a bit so the game isn't quite as frustrating. The exception being bosses. I'll let random fights and mini-bosses be pushovers if you want them to be, but I'm going to really try to keep story bosses engaging and rewarding to defeat.

I've just been out of this way too long to remember half my thoughts. That said, I'm working on it as we speak and we'll see what kind of progress I make.
 
Dues good to see you again. I Hope in not seeing you everything has been going good for you.
 
Right, I tried this game a couple of weeks ago, and still play the same way I did in 2010. I fight all mob types exactly once just for the codex, run away from everything else. This way, I go through the game quite quickly 😛.

There's really no reason for me to fight random battles, I gain nothing.
 
I'm not dead. Certainly haven't lost the fetish, that would be too convenient.

Just busy is all.

Wow!!

Very good to see you here again! 🙂

Your game literally stole my heart, I spent all October and November of 2011 much in playing your game instead of studing for my University exams... 🙂
That wasn't a waste of time! 🙂

I hope all is going fine with you: I'm very happy about your marriage and your work (now I'm working too!). 🙂

I'm always tankgiving in your regards! 🙂 Sorry for my English! 🙂
 
I'm sort of surprised that no one made a tickling visual novel using something like RenPy. It seems to afford the presentational benefits that RPG Maker does, just without the map exploration and combat system. Looking at the tutorial code, it seems like it'd be less hassle than shoehorning RPG Maker into fitting, and the Python and domain specific language (DSL) they use seem nice and clean..

I'm using Ren'Py, but not for a tickling RPG. But RMVX (and every other version) has the benefits actually giving you a combat framework to work with. I chose Ren'Py over RM for the reason that it lets me make things exactly the way I want. RM would've let me release faster, but that would've meant learning Ruby -I think that's what RM uses- (which, I'm told is a mess) and Ren'Py's coding seems tidier and easier to follow.

It's going to take a while for me even release a demo, and my artist seems to have vanished from the face of the earth. Anyone feel like drawing for no money? I respond faster to email than I do to forum PMs.

Back on topic:
I stop by for the first time in eons and I find that Deus is back ^^
Great to see you again and I hope you can figure out your own code again 😛
 
RenPy is ready-to-go for visual novels, not RPGs. One would have to add a lot of code to shoehorn it into being a game with a combat system or map exploration. What I was getting at is that if those two things are non-essential, VNs are an appropriate medium, and RenPy is an easy way to get going with them.

It looks like RenPy lets you do most of your work in some kind of custom, domain-specific language, rather than straight Python, though plug-ins are written in Python.

Ruby's a succinct, friendly language, like Python. However, I can't speak one way or the other for RPG Maker *'s code.
 
RenPy is ready-to-go for visual novels, not RPGs. One would have to add a lot of code to shoehorn it into being a game with a combat system or map exploration. What I was getting at is that if those two things are non-essential, VNs are an appropriate medium, and RenPy is an easy way to get going with them.

It looks like RenPy lets you do most of your work in some kind of custom, domain-specific language, rather than straight Python, though plug-ins are written in Python.

Ruby's a succinct, friendly language, like Python. However, I can't speak one way or the other for RPG Maker *'s code.

True, that. It took one weekend's worth of work to get a workable, barebones combat engine functioning. I will give you a link to my proof-of-concept videos if you want.

I still need an artist.
 
I still struggle beating the cow girl Heather. Can someone give me a hint?
I'm playing a level 7 adventurer.
 
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