No true gamer would balk at tediously long battles, eh?
Calypso?
True (I haven't touched the game in like... a year, possibly, so I forget a large portion of it). I tend not to notice the length of battles (I easily get absorbed in stuff, and in this case might not even notice how long the battle goes on for). And yeah, Calypso, thank you. I know I wasn't thinking of Paranoia, but I had only heard of Calypso in a few posts way back when she was first introduced, having not played the game in, as I said, quite a while (since before she was in it in fact).
Not sure why I thought Pandora :S Maybe it's due to a friend's recent talking to me about one of the 3DS Kid Icarus games.
EDIT: So here's a thing. While I have played through the game before and have read this entire thread, I forget much of it, so I won't know what's been bug reported and what hasn't. I don't suppose there's anywhere else to gather all this considering how tiring it would be to scour the thread for everything since the last update?
In any case, bug in the first chapter. After Honey Bee sends you off to find the lone Tickle Fairy in the forest, surrendering to her ends the fight, but you're still in control on the overworld. Attempting to fight her again starts the fight, then says you were tickled into submission. No game over, you can continue on as is, including heal yourself but ONLY with the fairy in the next screen, and you can try the fight again. You CANNOT heal yourself with juice, nor can anything in the village help you because you don't have enough coins. Apparently, entering the Twins' Tome or Journal items in the menu makes the Game Over screen trigger. This seems to only happen if you use the Surrender option, as if your health is depleted, it is replenished to full for this battle. Therefore, if you let the fairy on the next screen get overtaken by the spores, you can't heal.
This same problem pops up with the Giggle Goblin afterwards, HOWEVER the game continues on as normal as if you beat the Goblin (whereas with the fairy, it didn't), talking to Honey Bee has her tell you about the Tickle Essence Jar. The next random encounter you get into, you're automatically beaten. You can make it to the healing fairy (just barely, I'd say), but still you're breaking the game. If you make it back to the goblin, you can fight her again (this time without the skill introduction bit), but this time getting drained of HP ends the fight, but again you're just on the overworld with 0 HP. On the next random encounter with anything, an instant loss brings you to the game over scene but the goblin's scene plays. If you make it back to the goblin and BEAT her, it doesn't seem to affect Honey Bee or the Mimic's flags, however it's still ill-advised because it could affect something else largely.
Additionally, the talk with Honey Bee when you learn Tickle Wisp as a Mage (might be as you learn your first skill for whichever class) seems buggy towards the end, with the shapeshift noise going off twice, the PC backing off a few steps, and talking to her again plays said shapeshift twice and Honey Bee speaks while in bee form, then the shapeshift animation plays again at the end of the brief convo, yet she remains in bee form.
My God the bug reporter in me is being unleashed. The Giggle Goblin on the overworld map turns to look up no matter which direction you come at her in.
If you decline to battle the fairy in the Lost Child quest at first, each subsequent time it'll repeat that the quest was updated. Same occurrs with A Fungus among us when "talking" to the Great Kshroom.
Unless I'm missing something, putting a point in Incredible Stamina only increases your Stamina by 40 instead of 50, like it says. Same thing happened later when pouring another SP into that, so now I'm assuming it's not a solid increment by the number listed.
In the hedge maze, if you backtrack through it, you can get caught in the chest game over, but nothing else. Probably intentional but figured I'd mention it.
This seems like an old issue, but if you're injured during Old Codger's Chores when you get his Grape Juice, you can drink it and not have anything to give to him. I'm assuming a workaround could be to just nab a Grape Juice later in the game and give it to him, but I'm not sure that'd work. Either way it's still worth mentioning. It might be possible to do this with the beer
You can't talk to the head waitress in the Pub (the one in the middle), though this might be intentional until the minigame opens.
Not sure if it's intentional, but at least with the fairy battles, you can only have a single status effect on you at a time. If a fairy using that blinding flash move while you're uncomfortably numb, you won't remain numb.
Some of the dialog choices in the Aello fight when she attacks talk about doing x to the foe, though some others still directly reference you being attacked instead of "the foe." A small thing I know but it stuck out to me, and I'm a perfectionist. Same thing happens with Hathor, and on Hathor, regular random encounter battle music plays as opposed to the miniboss music, I'm assuming that's unintentional.
During the Lady Venus fight, you'll get auto-healed once. Dunno if this is sort of buggy because I know that happened during the intentional fairy/goblin fights from earlier. I'm guessing it's a reoccurring thing that happens in chapter 1 only. Also regarding Venus, if you lose but escape in the ensuing choices, and you go back to Venus, the first encounter plays again. I dunno if that's intention or not but it seems silly for the same cutscene to play considering you just lost the fight. + Upon getting further into the fight, after she gets rid of your "protection" and blows dizzy spores on you and the battle ends (I think that's how it is supposed to go), returning will play a new cutscene. However, losing before getting that far won't trigger it.
In the descriptions for new skillso n the Twins' Tome, adrenaline costs are not what they list, if that's what that's supposed to be. Tickle Wisp is listed as 8, but it costs nothing. Feather fire is listed as 10 but costs 1, unless that number is to list how much min adren you need in order to put an SP into that, like a requirement.
When talking to HB after defeating Venus and she's asking you if you're ready to fight her, even though the game makes you move in front of her, HB will face whatever direction you talked to her from, so if you approach from behind her, she'll face away from you once she transforms and once you're scriptedly moved in front of her.
At the end of asking HB "Where are you ticklish?" her sprite goes from humanoid to the bee form without a transformation animation.
A loss to Calypso doesn't make the battle music stop through the game over scene.
The Goblin Guard (A-C) battle sometimes has an image of one of the defeated guards coming back the next turn.