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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

Didn't mean to jack the thread. On the tickle spots, I would say maybe get rid of some. It seems like having thighs and hips or bellies and ribs is a bit redundant. Pick one and then you have room for a completely different spot like ears or breasts.

I disagree on this idea. It makes sense to have such varied spots, because in reality, everyone is extra ticklish on that one specific spot somewhere on their body (or in the case of the slimes, gelatinous concoction :lol). If you make the tickle spots too general, then it kinda takes away from the experience, you know?

I personally like the variety in the different tickle spots, and I don't think it's necessary to have just 8 as a limit; as I proposed in my PM, maybe the character could pick up these extra techniques later on in the game, if he/she reaches a certain level or finishes a certain quest. These techniques could have the possibility to do much higher damage to an enemy than basic techniques, but take up more adrenaline. It'd kinda be like the "Firaga, Blizzaga, Thundaga" of the tickling RPG. I don't know, it's just a thought. Feel free to disagree.
 
I disagree on this idea. It makes sense to have such varied spots, because in reality, everyone is extra ticklish on that one specific spot somewhere on their body (or in the case of the slimes, gelatinous concoction :lol). If you make the tickle spots too general, then it kinda takes away from the experience, you know?

I personally like the variety in the different tickle spots, and I don't think it's necessary to have just 8 as a limit; as I proposed in my PM, maybe the character could pick up these extra techniques later on in the game, if he/she reaches a certain level or finishes a certain quest. These techniques could have the possibility to do much higher damage to an enemy than basic techniques, but take up more adrenaline. It'd kinda be like the "Firaga, Blizzaga, Thundaga" of the tickling RPG. I don't know, it's just a thought. Feel free to disagree.

Actually I really like that idea. If there was just an "advance" form for the previous eight, I'd implement an "-ara" tier you can get later. Maybe save some special ones for "-aga" tier if any.
 
hello, a MP sends you I wait you can answer me because not you if it is an error or a configuration
 
As an addition to my previous post, I've put some thought into it and come up with the following advanced tickle spots. Let me know what you think:

Following the (base, -ara, -aga) forumula

Ribs > Breasts > Nipples
Belly > Belly Button
Hips > Rear
Thighs > Inner Thighs > Groin
Knees > Backs of Knees
Feet > Toes

Cannot for the life of me think of advanced spots for Neck or Armpits.
 
As an addition to my previous post, I've put some thought into it and come up with the following advanced tickle spots. Let me know what you think:

Following the (base, -ara, -aga) forumula

Ribs > Breasts > Nipples
Belly > Belly Button
Hips > Rear
Thighs > Inner Thighs > Groin
Knees > Backs of Knees
Feet > Toes

Cannot for the life of me think of advanced spots for Neck or Armpits.
Eh, how would this work? Is it basically just what it says, then that's kinda going by the assumption that all enemies are more ticklish in some places than in others. Yes there are tons of places that can be tickled but to say that Back of Knees does more 'damage' than Knees is saying all enemies are naturally more ticklish on the back of their knees. However in reality of course this is not necessarily true.

I think I'd instead have more specific techniques for tickling certain areas, as this would not only allow more 'damage' but also keep things more balanced and take care of the problem with 'advanced' spots for neck and armpits. Just my 2 cents though.

Just keep in mind you aren't gonna be able to please everyone.
 
I think I see a problem with the current list of advanced tickling spots. I am assuming that in the new system those enemies susceptible to Rib attacks would be equally susceptible to Breast and Nipple attacks (with the advanced attack doing even more damage). If that is the case enemies whose weak spot is one of the current three tier areas (Thighs and Ribs) would be at a disadvantage compared to those with two or one tier areas. On top of that there might be enemies that are unaffected by tickles to the Ribs and Thighs, making putting time into improving the attack a risk move.

Excess also makes a good point, by focussing on smaller and more specific areas you are suggesting that everyone who is ticklish on the ribs will be more ticklish on the breasts and even more ticklish on the nipples. Why not have each basic area attack upgrading to one more advanced area attack (maybe a more descriptive one or something)?

Basically everyone will have their own ideas as to what areas they want to tickle within the game (after all we all have our favourite spots) but to try and cater for everyone is foolish. Right now you have a combat system that works fine and I personally would be happy if it stayed as it is.
 
I think it wouldn't hurt to have at least 1 upgrade to the attack if possible. We've got most of those slots filled so that is doable.

I also like the idea of blended or combo attacks, maybe this can be an idea if you pick up another party member?
 
I agree with what most of the others have said, it seems strange to apply an advanced tickling method...at least, it wasn't the way I had imagined it. I was thinking more along the lines of getting a pack of advanced spots that are totally different from the original 8, and are not simply more powerful forms of those 8. I think it was my fault; I threw in the whole "Firaga, Blizzaga, Thundaga" description, and it must have been misleading.

I guess what I was trying to get at was that I wanted to help put more variety in the game, because I was very excited with the "Tickle Spot" techniques you had announced, you know? I think, if you were ever going to implement these new techniques into the game, you should keep them separate from the original 8, and not like add-ons. And for those who don't like this idea, that's why I suggested that these techniques not be mandatory to the game, but rather unlocked via a quest or something, just like you unlocked the first 8 from Honey Bee's quest.
 
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Read the comments and I agree...I'll see what's in the cards.

The problem with optional content is trying to avoid making it game breaking. I'm working in the lower levels so one point here and there is an obscenely big difference. I could solve this, I guess, by shifting all the stats up a decimal...

Edit: Dear God in Heaven...I finally got one quest scripted. It is so big, you don't even know. 11 Steps to it.

I'm not going to implement Bonus Scenes yet because I am just so burnt I can't think of anything for them. I'm trying to get Honey Bee scripted, so she'll be the only friendly Mamono available in the next beta. I'm so sorry this is taking forever, but I haven't even got to the mapping portion yet. Ugh...and I think I'm going to need to implement a stealth system for one of the quests.
 
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You don't have to apologize. We wouldn't want you to overwork yourself.

I'd say don't worry too much about adding a bunch of things right now like the extra tickling spots. It doesn't need to be overly complicated.
 
The fact you're spending the effort to listen to what we have to say and not get driven insane is a testament to your devotion to the project.
 
I'm going to apologize, right now, for going on with my critique/praise for a long time, here.

I'm impressed with the technical quality in the game, so far. It's easy to impress yourself with the fact that you're basing the game on tickling and end up letting the game be "read about tickling," but you haven't done that. I feel like I'm playing a professionally produced RPG, while I'm playing this beta. This is a freaking beta and it rocks!

It's killing me that there is that other building east of the town and the disheveled tower south of the town that I can't access, because you've designed the town and forest so well. I expect to find something there, because you've detailed the rest of the game area so well. The forest area might be too small, if it weren't a starting area, but since it is a starting area, you don't want the player to spend forever there. I wish there were a couple more items to find under rocks or in tree stumps, but that's just a personal taste. I like being rewarded for looking all over the place, but it's not a reward if every rock has something. The log is an awesome Easter egg, because it doesn't matter that I wouldn't be dumb enough to climb in it, myself; I'm glad my character does it.

The writing is phenomenal. Characters actually have personalities that come through in the text. They don't need voiceovers to project their attitudes. The writing for the defeat scenes is great. I'm not a huge fan of the bunny and knismeshroom ones, myself (they're still well-written, just not exciting for me), but I am impressed by the variety and uniqueness of the different scenes. The bosses are suitably more detailed and impressive. I think I tried every combination against Venus, before I finally figured it out. There's a part of me that says you can't game over someone for one wrong decision, but the writing was so good (and the ability to save immediately before starting the battle helps a lot) that overall it was still a very enjoyable experience (even though it took me 5 tries to do it right for the first time).

Quest design is good. It's unfortunate that the format forces quests to mostly be fed-ex or beat monster X, but you're handling it really well. The quest givers and their motives are different enough from each other that I didn't feel like I was repeating anything. It's only when I step back and really consider everything I just did, that I realize that. The only sequence I didn't like was Bee sending me to the town so I could return to her and have her send me back to the town, immediately. I think that sequence is "turn in essense" followed by "pickup codex." I wish I could do both those things at the same time or do something else in the forest in between those 2 tasks. Unsolicited advice alert: Maybe she should mention the person who might help you earlier, to give people the nudge to think about quests from townspeople end alert.

Now, I'll comment on the "extra spots" conversation. I think that if you increase the focus there, it may take away from other aspects of the game. Each class gets, what was it?, 5 or 6 special abilities over the course of the game. There are already 8 "techniques" that all classes share, in the specific spots you already have. I don't think you should increase the list of things that are the same about each class. I think your design, at this point, is great. I'd like a little more differentiation between the classes early on, but I can't complain about what you have. Unsolicited advice alert: If you really like the idea, I would use it as a special ability for the archer or thief class to notice a particularly weak spot. You do no damage in the round you study your opponent, but you could learn a weak point that will help you in combat. Otherwise that's a trick you could save for some special battles to increase the variety (as if your writing needed any help in that area) end alert.

Bonus content can be allowed to be game-breaking, but only if you find it during the end game. You are absolutely right. Don't mess with your system when it's working so well. If it takes people time or ingenuity to find something, they should be rewarded with something that makes the rest of the experience more enjoyable by increasing their options or making the game easier. Items that can be used a limited number of times, only in specific circumstances, or that activate randomly are a good way to balance powerful effects. A negative effect on an otherwise powerful item is another good balance trick. The harpy feather is a good example of equipment. It's only an option that isn't obviously, strictly better than the alternative. That's another valid way to do bonus content. Don't ever forget that it's bonus content, which means you have no obligation to provide it. I would be disappointed to not find at least a few things, after what you've already done, but you really aren't obligated to provide anything. Get the core game right and you don't need bonuses.

Overall, your design and writing are great. I can't wait for the next update, but, as Lurker said, please don't burn yourself out. I've done that on too many projects I've started in my life and it would be a shame for this game to die before it's finished.

Oh, yeah... and you picked good art. Reeeeeally good art.

Lunar
 
As an addition to my previous post, I've put some thought into it and come up with the following advanced tickle spots. Let me know what you think:

Following the (base, -ara, -aga) forumula

Ribs > Breasts > Nipples
Belly > Belly Button
Hips > Rear
Thighs > Inner Thighs > Groin
Knees > Backs of Knees
Feet > Toes

Cannot for the life of me think of advanced spots for Neck or Armpits.

this seems to work for me. most people that are ticklish in the original spots are more ticklish as you hone in on a specific spot of that area. and since everything is ticklish in this game it would make sense that these areas be more ticklish then the predecessor.
 
this seems to work for me. most people that are ticklish in the original spots are more ticklish as you hone in on a specific spot of that area. and since everything is ticklish in this game it would make sense that these areas be more ticklish then the predecessor.
So you're saying anyone that is ticklish on their knees is more ticklish on the back of their knees? Yeah, no, no...Plus that still doesn't explain what to do about areas like armpits or neck. I'm more for not going with this idea so much since, as he said, he'd have to go back through so much to adapt these changes. He's doing enough as it is and while suggestions are great, feel largely unnecessary.
 
I'm so sorry this is taking forever, but I haven't even got to the mapping portion yet. Ugh...and I think I'm going to need to implement a stealth system for one of the quests.

Hey, none of us mind waiting for this next beta; take all the time in the world if you need to, if it means that the end result will be spectacular. And as for the advanced tickle spots, if you have to end up reworking major parts of the script to implement it, then don't worry about it. You're doing a great job so far.
 
A solid 2 hours just to make sure I found everything and experienced everything in chapter 1. Probably a bit more, considering I was reloading quite often.

It's a fantastic game, it takes the basic idea from Klepto's game but it totally takes it to a whole new level. Applause is in order.
 
2 more glitches to report. Ya know that harpy quest for the girl, boss named Aelo. You can leave the house but the main bug is if she beats you just exit the battle, you just have 0 health and can't battle anything as it tells you you lost then no game over you can still wonder around
 
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2 more glitches to report. Ya know that harpy quest for the girl, boss named Aelo. You can leave the house but the main bug is if she beats you just exit the battle, you just have 0 health and can't battle anything as it tells you you lost then no game over you can still wonder around

Yeah I've fixed those.
 
Well judging by how long the next quests will be and the amount of maps to be made I would say not for a while yet.
 
So you're saying anyone that is ticklish on their knees is more ticklish on the back of their knees? Yeah, no, no...Plus that still doesn't explain what to do about areas like armpits or neck. I'm more for not going with this idea so much since, as he said, he'd have to go back through so much to adapt these changes. He's doing enough as it is and while suggestions are great, feel largely unnecessary.

I'm just saying if he wants to add it go a head. and if you were dropped into a world and became ticklish all over and your back of knees weren't ticklish and now they are YES the experience would be worse then a spot you are normally use to being ticklish. not to mention this is a game it doesn't need to make sense. like how cloud in ff7 was confused for a girl?? he is obviously a guy. it don't need to make sense to be good. and armpits are deadly on most people so I would say it go to strong armpit tickle to sensual since most things in here love tickling taking it to that level would make them open up to you more and want you. but I am not telling him to do it I am saying if he did do it I would enjoy it. If no oh well. nothing to get upset about are start a argument over. 😛
 
Here are my thoughts. You already changed the system as much as you could. Now don't concentrate on changing the system, but concentrate on the story. Back knee, knee, same stuff. Just use little imagination.

I would be more interested in those Romance quests than having some more areas to attack... hell more areas means just more hitting of buttons to me.
 
I agree w/ Bashiku, here. Those romance quests could add a lot more "meat" to your game than tickling locations. I really can't wait to see what you've got in store for that.
 
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