superticklish12
Registered User
- Joined
- Dec 7, 2005
- Messages
- 19
- Points
- 1
How about an item that will transport you to different towns, like the Gnomish Teleportation Devices in The Cackling Cave?
Or a whistle-type thing that will attract monsters? Some RPGs have that; I know Dragon Quest does.
What about items that are only hurtful to your quest? The infamous ruby from the old NES game Uninvited comes to mind, where your mind slowly became possessed as you carried the ruby until you died.
Tents, if you don't already have them?
Maybe a monster-repelling item in case you wanted to get through areas without being hindered by monsters?
Summoning items, so you can summon creatures or characters to assist you for the battle?...Though I can't see how these could be useful consumables.
On a side note, I seem to be having a lot more free time lately, so if it is needed, I can provide a lot more tickle scenes.
Or a whistle-type thing that will attract monsters? Some RPGs have that; I know Dragon Quest does.
What about items that are only hurtful to your quest? The infamous ruby from the old NES game Uninvited comes to mind, where your mind slowly became possessed as you carried the ruby until you died.
Tents, if you don't already have them?
Maybe a monster-repelling item in case you wanted to get through areas without being hindered by monsters?
Summoning items, so you can summon creatures or characters to assist you for the battle?...Though I can't see how these could be useful consumables.
On a side note, I seem to be having a lot more free time lately, so if it is needed, I can provide a lot more tickle scenes.