Michael2002:
5th- Well...don't do that. Theoretically that holds true for every cut scene.
Alright. I only did that because you mentioned earlier about using the 'X' button to cancel out of certain dialogue and I haven't figured out what you meant by that.
A few other things:
1. When fighting Mammona, when she uses her Greed Core Wave, it sometimes says that I get healed negative damage. I'm pretty sure my Alignment is positive, so I'm curious how I'm getting negative numbers.
2. In the Kshroom quest, I tried leaving to the world map and ended up almost stuck with a black screen. The GO dialogue showed up, but it didn't give me the Game Over screen. Instead, the screen stayed black and I was completely lost. It was obvious I could still move and such because of the transition sound when moving to a different map, but it was another 10-15 seconds before the failed quest dialogue showed up again with finally giving me the Game Over screen. It also happened again when I was moving to the area where you first fight Lady Dryad. Maybe you could disable the ability to exit the forest when taking a challenge? Or just limit your character's range of screens to coincide with whatever challenge you're taking? (i.e. Not being able to move beyond the screen with the Giggle Goblin, can only enter screens with the Healing Herbs in them) It might make some of the challenges easier and less likely to trigger "blackouts."
3. About the Marching of the Ants final plot point with our green "friend," will there be a different scene later depending whether you spared her or not?
4. I don't know what Mammona's status effect success rate is, but when she starts spamming both her web and confusion attacks, it gets a bit frustrating when all you can do is scroll through the battle dialogue to inevitably get a game over. It does happen a few times, but in my personal experience, it does get annoying at times. So if there's anyone that actually thinks this boss should be more powerful, I think she more than makes up for it with her constant status effects. Although, I don't know if this just makes her in the right range of difficulty or not.
5. Will there be a way to check your karma? Maybe one of those blocked houses will be home to an NPC or object that tells you the general range of your karma? (i.e. Karma = 0 = "Your inner spirit has yet to be tempered," Karma > 10-50 = "The Spirit of Knismesis has blessed you," Karma < 0 = "Your inner spirit is on the path of becoming a Mamono of Gargalesis")
6. On a related note, will there be a way to check your Reputation?
7. Will the Mimic Essence Orb be eventually usable?
8. Maybe the player could use a map item that'll show a JPEG or GIF of the floor and its chests when activated?
9. I also agree with the more than 4 save slots available idea. However, I don't know much about RPG Maker VX, so I'm almost afraid that having too many save files could cause errors somewhere along the future.
10. Outside the tower, the block a couple blocks to the right of the entrance of the tower is walkable.
11. Some of the dialogue throughout the game is cropped off. There's too many instances to list them all, but it happens.
12. Your avatar face doesn't show during a convo with Honey Bee after you tell her she's pretty. I believe it's the second to the last patch of dialogue before you return to the main menu.
13. Perhaps some other form of escape from the tower would help? Besides the warp from the stairs, maybe an Pokémon-esque Escape Rope that does the same thing (warp you back to the entrance of the tower)?
14. I know the forest is a crucial point of interest, but since we've cleared it so many times, is it possible that we get a choice whether to enter the forest or just warp to the other opening on the World Map? So instead of having to walk from the tower, into the forest, through three screens of escaping from enemies, and exiting the forest, there would be an option to skip to the other side of the forest without having to go through it again?
15. A limited use item that warps you back to the town would be convenient. Limited use as in actually having to buy it.
All in all, it's still awesome and I'm pretty sure all of us are awaiting the next "updates."
🙂
EDIT: 16. When escaping, since it's 100% rate, the text probably shouldn't read "*character* has started to escape." Maybe instead "*character* managed to escape!"