AnimeWatcher1
TMF Master
- Joined
- Jan 10, 2003
- Messages
- 805
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Well, I'm finished. I mean, I could go back and try to do a few more things...think it was just the dress I didn't get.
I'm really amused at how many people didn't just get everything right away. Then again, I do play my games a little differently than others do, sometimes goofing off, and investigate things thoroughly. Like the basement in Ticklestram. Got that within a few seconds just because I pretended I REALLY wanted inside and was mimicking Lala going "Rawr rawr rawr lemme in!"
Anyways, Uni was actually a pretty challenging fight. Didn't even buy the end-game tickle weapons. Fun strategy going on there, and a few lucky misses/healing turns on her part.
I could see you tried to do a bit more here. I was a little let down by Ticklestram, since the zombies were ridiculously easy to avoid (thought they'd chase you), but I can see how they could screw up the game if they acted differently in houses.
The tribe wars, as Ultra Viper pointed out, were also a little disappointing, though his was more so because of the lack of bellybutton tickling. Oh - don't get me wrong, Hot Soles forever baby! I did enjoy seeing what Lala and Nene would have to do to talk with her. But, yknow, I thought we'd get to choose a side and and do more. Instead, we just found the answer to make peace, which was kind of out of the blue. I don't really see the point to have the leaders tell what they'd have to do to make peace when we couldn't find a way to coax them into doing it.
Balance was amusing in the game. Some people feel certain enemies were too hard. The only hard "anything" that I found was the secret boss. Everything else, even right out the door, was weak. Lala was a walking goddess who resisted damn near every attack and dealt a truckload of damage, and Nene was good so long as you buffed up her Resistance. I don't think this is bad design, since I know a lot of people on here don't want challenging fights - they just wanna mow down everything and get to fapping. I still found it odd and amusing though. I guess Lala was that strong just because she'd already been the heroine of the previous game (and kept all that experience lol).
You've definitely gotten better at writing compared to the first LO. Before, it was more generic tickling. Now, I saw more specific body locations tickled and weak spots taken advantage of. Good job, Screamer. Is it ToG material? No - not even close. None of us have shown we can match that, but then again we've got more games over the horizon to see if the community likes our writing as much as Deus'. Still, you're definitely showing signs of improvement.
But like I've mentioned to you before - streeeeeeeeetch the tickle scenes out. More descriptive writing. A tickle happens, and then it's done and over with - it makes you wish there was more.
Oh, and thank you SO much for making this in English. Seriously, that was very kindhearted of you and let everyone play it right on the first day.
Oh and, I was amused at how some characters had changed. Lala felt a lot more aggressive this time, almost in a angry mood. And Nene kept confusing me - one second she's shy and submissive, the next she's gung-ho and dominating. Crazy gal. Amanda too - JEEZ! Must've eaten a whole plate of bitchberries before she got on set 😛
By the way - bug I found: Achievements sometimes appear even if you haven't completed the task yet. Such as Norika's dress. Once she asks you to find one, you can go back to the place and discover there is already a completed achievement.
Overall, was a fun game. I'm looking forward to A Witch's Laugh.
I'm really amused at how many people didn't just get everything right away. Then again, I do play my games a little differently than others do, sometimes goofing off, and investigate things thoroughly. Like the basement in Ticklestram. Got that within a few seconds just because I pretended I REALLY wanted inside and was mimicking Lala going "Rawr rawr rawr lemme in!"
Anyways, Uni was actually a pretty challenging fight. Didn't even buy the end-game tickle weapons. Fun strategy going on there, and a few lucky misses/healing turns on her part.
I could see you tried to do a bit more here. I was a little let down by Ticklestram, since the zombies were ridiculously easy to avoid (thought they'd chase you), but I can see how they could screw up the game if they acted differently in houses.
The tribe wars, as Ultra Viper pointed out, were also a little disappointing, though his was more so because of the lack of bellybutton tickling. Oh - don't get me wrong, Hot Soles forever baby! I did enjoy seeing what Lala and Nene would have to do to talk with her. But, yknow, I thought we'd get to choose a side and and do more. Instead, we just found the answer to make peace, which was kind of out of the blue. I don't really see the point to have the leaders tell what they'd have to do to make peace when we couldn't find a way to coax them into doing it.
Balance was amusing in the game. Some people feel certain enemies were too hard. The only hard "anything" that I found was the secret boss. Everything else, even right out the door, was weak. Lala was a walking goddess who resisted damn near every attack and dealt a truckload of damage, and Nene was good so long as you buffed up her Resistance. I don't think this is bad design, since I know a lot of people on here don't want challenging fights - they just wanna mow down everything and get to fapping. I still found it odd and amusing though. I guess Lala was that strong just because she'd already been the heroine of the previous game (and kept all that experience lol).
You've definitely gotten better at writing compared to the first LO. Before, it was more generic tickling. Now, I saw more specific body locations tickled and weak spots taken advantage of. Good job, Screamer. Is it ToG material? No - not even close. None of us have shown we can match that, but then again we've got more games over the horizon to see if the community likes our writing as much as Deus'. Still, you're definitely showing signs of improvement.
But like I've mentioned to you before - streeeeeeeeetch the tickle scenes out. More descriptive writing. A tickle happens, and then it's done and over with - it makes you wish there was more.
Oh, and thank you SO much for making this in English. Seriously, that was very kindhearted of you and let everyone play it right on the first day.
Oh and, I was amused at how some characters had changed. Lala felt a lot more aggressive this time, almost in a angry mood. And Nene kept confusing me - one second she's shy and submissive, the next she's gung-ho and dominating. Crazy gal. Amanda too - JEEZ! Must've eaten a whole plate of bitchberries before she got on set 😛
By the way - bug I found: Achievements sometimes appear even if you haven't completed the task yet. Such as Norika's dress. Once she asks you to find one, you can go back to the place and discover there is already a completed achievement.
Overall, was a fun game. I'm looking forward to A Witch's Laugh.