• If you would like to get your account Verified, read this thread
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

[VX Ace]Lala's Ordeal II - Ticklers of Queens

Well, I'm finished. I mean, I could go back and try to do a few more things...think it was just the dress I didn't get.

I'm really amused at how many people didn't just get everything right away. Then again, I do play my games a little differently than others do, sometimes goofing off, and investigate things thoroughly. Like the basement in Ticklestram. Got that within a few seconds just because I pretended I REALLY wanted inside and was mimicking Lala going "Rawr rawr rawr lemme in!"

Anyways, Uni was actually a pretty challenging fight. Didn't even buy the end-game tickle weapons. Fun strategy going on there, and a few lucky misses/healing turns on her part.

I could see you tried to do a bit more here. I was a little let down by Ticklestram, since the zombies were ridiculously easy to avoid (thought they'd chase you), but I can see how they could screw up the game if they acted differently in houses.

The tribe wars, as Ultra Viper pointed out, were also a little disappointing, though his was more so because of the lack of bellybutton tickling. Oh - don't get me wrong, Hot Soles forever baby! I did enjoy seeing what Lala and Nene would have to do to talk with her. But, yknow, I thought we'd get to choose a side and and do more. Instead, we just found the answer to make peace, which was kind of out of the blue. I don't really see the point to have the leaders tell what they'd have to do to make peace when we couldn't find a way to coax them into doing it.

Balance was amusing in the game. Some people feel certain enemies were too hard. The only hard "anything" that I found was the secret boss. Everything else, even right out the door, was weak. Lala was a walking goddess who resisted damn near every attack and dealt a truckload of damage, and Nene was good so long as you buffed up her Resistance. I don't think this is bad design, since I know a lot of people on here don't want challenging fights - they just wanna mow down everything and get to fapping. I still found it odd and amusing though. I guess Lala was that strong just because she'd already been the heroine of the previous game (and kept all that experience lol).

You've definitely gotten better at writing compared to the first LO. Before, it was more generic tickling. Now, I saw more specific body locations tickled and weak spots taken advantage of. Good job, Screamer. Is it ToG material? No - not even close. None of us have shown we can match that, but then again we've got more games over the horizon to see if the community likes our writing as much as Deus'. Still, you're definitely showing signs of improvement.
But like I've mentioned to you before - streeeeeeeeetch the tickle scenes out. More descriptive writing. A tickle happens, and then it's done and over with - it makes you wish there was more.

Oh, and thank you SO much for making this in English. Seriously, that was very kindhearted of you and let everyone play it right on the first day.

Oh and, I was amused at how some characters had changed. Lala felt a lot more aggressive this time, almost in a angry mood. And Nene kept confusing me - one second she's shy and submissive, the next she's gung-ho and dominating. Crazy gal. Amanda too - JEEZ! Must've eaten a whole plate of bitchberries before she got on set 😛


By the way - bug I found: Achievements sometimes appear even if you haven't completed the task yet. Such as Norika's dress. Once she asks you to find one, you can go back to the place and discover there is already a completed achievement.

Overall, was a fun game. I'm looking forward to A Witch's Laugh.
 
The dress is simple.. A long time ago.. In a forest not so far away.. She's got what you need. As for the maid.. You find her first in garterbelt (I think) Then she's in the oasis. After that she bolts to the flaming navel tribe.. After that.. Go check with your "employer" for this quest.. And bam! She's already in the mountains.

Hope that helps

The businesswoman in the shop of the coochi forest,I found ,thanks:lol
 
Just finished the game, first thank you for LOII

now let me say what I think, you improved with this new chapter, better balance with monster, money earned and items, and the idea of cp was great so anyone can personalize its own character for the way he/she play them 🙂

glad you added some sub-quest but some were to fast (or probably I have done them fast) even if I would prefer more of them (but i know that take some more job for you and you got other things to do ^^)

as say AnimeWatcher before me I liked the way the character has changed before the first chapter and just need more descriptive action 🙂


but.... thanks for doing new games , for LOII, and for your hard work during the holiday months !
 
I finished the game now, and I have about the same things to say as AnimeWatcher.

The places and quests were very cool like the zombie city, the brothel, the two tribes, the computer brain! Very good and creative ideas!
Some things that really improved (in comparison to Kusuguru project):
- the vessel, the places to interact and the walkable way were much easier to find than on Gigantia
- the balance in fights. Sure, there were some random factors like the zombie bite which onehittet Lala until I trained a bit, but I think that's much more comfortable than fighting 20 times against the same opponent, hoping for some lucky things (like resists or specific skill uses), knowing that training doesn't help. I usually like hard battles in which you have to find a specific tactic to win, but if you only have a 10% chance to win even with the right tactic... then I prefer training a bit 😀 So with the system you chose this time, both kind of players should be satisfied!
I also liked the possibility to choose which stats to increase, usually you only level up and can't influence if hp or mp/tp increase.
- the movement speed of the characters seemed to be a bit higher than in Kusuguri project (or at least in other games I played), that's really great because you can spend more time playing the game and not just walking around.
- the scene changes seemed to be a bit smoother in aspect of music and screen fade out/in.

Also the "lighthearted" atmosphere in general is something that really is a trademark of your games, even if you did some nice "gloomy atmosphere" parts during the main plot.

As AnimeWatcher said, the biggest thing to critisize is MOAR tickling and MOAR descriptive writing. I'm a big friend of game over scenes after a defeat in battle and in the first half of the game there weren't any if I remember right, even if some situations just CRIED for it. Beaten by a zombie girl in a zombie city? Where is the army of zombies surrounding you and do some tickle action? Beaten by a crazy doctor and declared to be a test object - after the fight against the bitchy school girl in the Kusuguri project and be declared to a school desk there was some after-fight tickling, not much, but better than not at all. In the torture chamber of an evil organization - and all you get is a "*tickle tickle*"?
I don't want to sound too negative, there was some good writing like when you torture Lilya or when you get beaten by Melyssa, but as you know, players are never satisfied and always want MOAR! ^^

Btw it is really great that you did the whole game in english, my thanks! 🙂
Also thanks for all your hard work that you invested in the game!
 
Okay, a few problems.

1. How do I get rid of the Three Sister Lock on the bridge?

2. Where do I get the boat to save the girl from the tickle grass at the lake?

3. How is it possible that several guys finished the game and yet I'm stuck at a certain point of the game?
 
Okay, a few problems.

1. How do I get rid of the Three Sister Lock on the bridge?

2. Where do I get the boat to save the girl from the tickle grass at the lake?

3. How is it possible that several guys finished the game and yet I'm stuck at a certain point of the game?


For number 1, you need to complete the first question by first exploring the forest until you find the Nymph that will tell you the darkness is trying to comsume her. Defeat what's giving her trouble and you'll soon find someone familiar. That's as far as I can tell you.

The answer for number 3....well, let's just say that it takes time and not only exploring the particular location, but patients as well. You'll beat the game soon.
 
For number 1, you need to complete the first question by first exploring the forest until you find the Nymph that will tell you the darkness is trying to comsume her. Defeat what's giving her trouble and you'll soon find someone familiar. That's as far as I can tell you.

I've done it but it's still there. Either this is a glitch or I must not done a sereis of events in the right order.
 
Thanks everyone!
I hope, with AWL, to bring better scene and scripts.

You're getting there, Screamer. I know if you had put more script and gameover scenes into this, you'd certainly still be working on it. So it's speed versus detail.

ToG has it down right with the scenes and gameovers, but seemed to be a bit too ambitious for Deus to follow through and finish it. I have a really good feeling that one day you will make a game as expansive and in-depth as Deus was planning to make ToG. Then, you will be the undisputed tickling game maker champion.

Another thing, keep putting in the enemy glossary like you did in KP. I like to know what each of the girl's weaknesses and fetishes are. 🙂

Also, you should keep putting in giantesses. This one was far better than Gigantia. Maybe making one that we can visit and tickle/worship as we please? 😉
 
Well that was a whole lot of fun naturally. Thanks a whole lot screamer for making this.
Now just two questions remain for me.
How do i tickle the sister in the club and how does the slave room work?
 
The tribe wars, as Ultra Viper pointed out, were also a little disappointing, though his was more so because of the lack of bellybutton tickling. Oh - don't get me wrong, Hot Soles forever baby! I did enjoy seeing what Lala and Nene would have to do to talk with her. But, yknow, I thought we'd get to choose a side and and do more. Instead, we just found the answer to make peace, which was kind of out of the blue. I don't really see the point to have the leaders tell what they'd have to do to make peace when we couldn't find a way to coax them into doing it.

I have to agree with Animewatcher (and Ultra Viper too) about the Tribe wars ,for me it was a really good idea but I think you don't have used all the potential of this idea ,maybe because of time or something like that.But I think it would be a really great idea to force the player to choose one side ,voluntary or not ,and join the war for a time ,maybe fight a little ,help one side to win and finally discover the real reason behind this war and take it down for peace.Because for me it was more close to some rivalry than to a war (we don't see any fight ,any real army ,so the tribes looks more like rival villages in the war way).So in conclusion it was a really nice idea but not used at max potential ^-^"

streeeeeeeeetch the tickle scenes out. More descriptive writing. A tickle happens, and then it's done and over with - it makes you wish there was more.

Here too I agree ,the tickle scenes are really tasty and nice (And I congratulate you for that because it's your first game in english ^^) but they are really short and finish just when we start to drool :drool
And I'm a little sad about the absence of "bad end" or game over after losing some fights ,but I can understand that ,it's a lot of time for making game over texts for each battlers in this kind of game ! But for me it's one of the tastiest part of tickling games :blush it force you to remember the price for loosing and the more cruel it is ,the more tasty it is :stickout

- the movement speed of the characters seemed to be a bit higher than in Kusuguri project (or at least in other games I played), that's really great because you can spend more time playing the game and not just walking around.

I totally agree with Dalfgan ,the speed movement is really better like that ! But it's not higher than Kusuguri project ,it's just rather than having the "Walking move" set on default we have the "Running move" as default ,both are switched so instead of walking all the time like in KP ,we run all the time ^-^

As AnimeWatcher said, the biggest thing to critisize is MOAR tickling and MOAR descriptive writing. I'm a big friend of game over scenes after a defeat in battle and in the first half of the game there weren't any if I remember right, even if some situations just CRIED for it. Beaten by a zombie girl in a zombie city? Where is the army of zombies surrounding you and do some tickle action? Beaten by a crazy doctor and declared to be a test object - after the fight against the bitchy school girl in the Kusuguri project and be declared to a school desk there was some after-fight tickling, not much, but better than not at all. In the torture chamber of an evil organization - and all you get is a "*tickle tickle*"?
I don't want to sound too negative, there was some good writing like when you torture Lilya or when you get beaten by Melyssa, but as you know, players are never satisfied and always want MOAR! ^^

Hehe looks like I'm not alone to think that :lol

But please don't take bad all of that ! Or don't think it's just criticisms ! I really looooooove this game ! I really enjoy playing it ,I love the characters (Nenè is just too funny sometimes ,the part with the city guard have make me laugh my head off xD) ,I love the main story it's really interesting to follow and makes me want to know more at each second !
And I love the ambiances you have created ,especially Ticklestram ,damn I love this town 😱 it's creepy ,dark and make me scared but...the ambiance here is really the same as other Zombie survival games I've played (Like "The Dead Zone") ,and better than all you succeeded in making it scary AND tasty at the same time !

So don't think I'm negative and all ,I really enjoy your games ,it's just a report of the things I hoped for ,for helping you in your future projects ! Maybe next time (Maybe in A Witch Laugh) we will find Bad End scenes and all ! Hehe 🙂

By the way ,congratulation for this awesome game Screamer *bow* ^-^

how does the slave room work?

Yeah ! I want to know too ! *little puppy eyes*
 
Last edited:
I want to also throw in my appreciation of sprint being available pretty much always. I really like being able to move quickly (or maybe I should say I hate travel time, which this game did well in not making painful).
 
Well, beat the game now. It wasn't too bad after I got past the point I was struggling on. The 'bonus' character at the Lighthouse is still too strong for me, so I might invest time in buffing up just to say I beat her. All in all, I like the game. Plenty of people have made plenty of comments on what they would have preferred different or would like to see in the future and such, so I will focus mainly on the fact that I REALLY liked this game. I liked pretty much every tickling scene in it. I applaud you on this game Screamer. It did come out pretty darn good. And your quick patch to fix some of the issues was well done!

Okay, the ONLY real thing I was hoping for (but not complaining about! <3!) was something at the end. After the game is beaten, like, a torture room of sorts, or being able to play through again at a higher level, etc. Some form of cool...THING for beating it. Again, not a complaint, more of me tossing an idea your way. Thank you so much for this game Screamer!
 
Lol I know how you feel. I didn't even realize how close the objects you need were and I keep getting colder by leaving the city completely and taking the boat to search the entire sea and land. I've never been so humiliated and embarrassed in my life. XD


Haha, I know the feeling. I actually invested time in pushing one of the zombies VERY SLOWLY up to the door to see if it opened then. I was all like "Clever Screamer!" then was abruptly disappointed when nothing happened. When I saw the change of dialog from...doing what you're supposed to do (I DUN SPOIL THINGS!), I was hoping it would lead to further torture and I'd have fun text. I was a big upset when that was the secret.
 
I have to state that I found the answer to the bloked door in the zombie lab within less than 60 seconds by sheer, dumb luck, because i had the text set to be shown instantly, which means that throughout the game, i incidently started a lot of dialogues twice by pushing down on enter too often 😀 same here, so i really didn't even make one step away from the door... well, you can imagine my face when i found out how awesome i am at solving potentially frustrating puzzles 😛

Edit: I have no clue what one is supposed to do in the tickling slave room of the club. obviously, you have to find a tickle slave, alas, there is none to be found imo, and i think I'm at the point of no return before the finale
 
Last edited:
Thank you screamer!!! :d

this was really a fantastic and enjoying game!! Maybe your best!! But they're all great!! 🙂

thank you so much for spending your time into making us happy with so great presents!! 🙂 😉
 
Haha, I know the feeling. I actually invested time in pushing one of the zombies VERY SLOWLY up to the door to see if it opened then. I was all like "Clever Screamer!" then was abruptly disappointed when nothing happened. When I saw the change of dialog from...doing what you're supposed to do (I DUN SPOIL THINGS!), I was hoping it would lead to further torture and I'd have fun text. I was a big upset when that was the secret.

I know, right!? Screamer is such a clever and sneaky guy. XD
 
Ok, so after doing everything except beating the secret boss and figuring out the tickle slave room (at least, I think I did everything else), I will say yet another fine piece of work, Screamer. Any suggestions I may have has already been stated more eloquently than I ever could by others, so I won't bother to list them.

All around, great job, Screaming Man, and I'm very much looking forward to AWL.

By the way, if anyone DOES know how to make the slave room work, hit me up with a message, would ya? It's making me nuts trying to figure it out.
 
Last edited:
Ok, so after doing everything except beating the secret boss and figuring out the tickle slave room (at least, I think I did everything else), I will say yet another fine piece of work, Screamer. Any suggestions I may have has already been stated more eloquently than I ever could by others, so I won't bother to list them.

All around, great job, Screaming Man, and I'm very much looking forward to AWL.

By the way, if anyone DOES know how to make the slave room work, hit me up with a message, would ya? It's making me nuts trying to figure it out.

I'm in the same boat.. Got the secret boss down. (not hard when you use the cheesiest tactic ever) But that slave room.. It's driving me insane 😛
 
Oh yeah, and what about the arrows Calypso spoke of? No idea if I found what she was talking about. Don't know if there's an achievement for it or not, but I don't have one. I see no arrows. Someone help a brutha out, please.
 
If you found the relatively obvious 400G-chest, you found the treasure (or so i think) i think it only spawns if you talked to calypso and choose to spare her
 
If you found the relatively obvious 400G-chest, you found the treasure (or so i think) i think it only spawns if you talked to calypso and choose to spare her

That's what I thought, but I wasn't sure. Still missing two achievements, but I did finally beat the secret boss, so it's not so bad.
 
Just beat the game, myself! Wonderful game! I just have a few questions, and I'm sure plenty of people either have the same questions. Hopefully, someone can answer most of them:

1) 4 things in the club. a) Sisters, how do I fix that? Everything doesn't work. b) Where can I get a giant bra for the guard girl? c) Torture room, what would I need? d) In the little maze with traps, there is one chest next to the girl, but I cannot get to it without tripping a trap!

2) I see some posts about zombies and some sort of puzzle? Mind if I ask what this is?

3) This lighthouse is another thing, I found it, but Lala always says it's nothing interesting. I imagine I need an item to activate it?

I probably have more, but these are the ones that are on my mind, at the moment.
 
Just beat the game, myself! Wonderful game! I just have a few questions, and I'm sure plenty of people either have the same questions. Hopefully, someone can answer most of them:

1) 4 things in the club. a) Sisters, how do I fix that? Everything doesn't work. b) Where can I get a giant bra for the guard girl? c) Torture room, what would I need? d) In the little maze with traps, there is one chest next to the girl, but I cannot get to it without tripping a trap!

2) I see some posts about zombies and some sort of puzzle? Mind if I ask what this is?

3) This lighthouse is another thing, I found it, but Lala always says it's nothing interesting. I imagine I need an item to activate it?

I probably have more, but these are the ones that are on my mind, at the moment.

1) I'd like to know about the sisters too. I feel like it's just a stat reducer from what I tested - as each option does nothing but reduce your stats.

Giant bra is from a girl in the...um... oasis? Or something. Ugh, already can't remember. Think it's the girl with the Lingerie Seller graphic. I believe she is the one who feels weak, and wants training. Remember too that Rank opens up more of the quests in towns, so if a girl won't give you anything right now, chances are she will later.

Yea, this is another one that has me scratching my head. Think it's just a room that never was finished. But you meant Slave Room, right? Torture Room is just...yknow...talking to the girl and getting tickle tortured.

Curious on the last trap too. I skipped it after testing which ones gave stuff and which gave stat deductions - and then just went and grabbed the item ones. But that one I can't get to.

2) They're talking about what they tried to do in Ticklestram to open the door. If you're talking to the girl about bras in the bar, then you already know the answer to opening the door 🙂

3) Lighthouse requires you to not tickle a girl on the pirate ship. If you do, you lose the Treasure Map, which is used to activate the secret boss on the Lighthouse.
 
1) I'd like to know about the sisters too. I feel like it's just a stat reducer from what I tested - as each option does nothing but reduce your stats.

You have to have completed the quest with Akari. And !!Spoilers!! pick the "shy" option that I think is The last question. After that she spoonsfeeds Nenè some lesson about shyness. And then you have to (Not sure on the exact order.. If there is one... I tried first "Tickle" "Nenè" "Lala" and "Nenè") And the 2nd time Nenè talks to her she gives her a bit of Akari's speech. Probably could work with another combination of some sorts.. But yeah. That worked for me.
 
What's New

11/14/2024
Check out Clips4sale for the webs largest one-stop clip store!
Tickle Experiment
Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Back
Top