Man, I'm so happy AW came back. Not just because the world needs more of his game, I missed his posts full of anime pictures and gifs.
Well now you're just being too nice to me. Glad someone enjoys the collection of crap I've collected over the years :lol
Found the Zombie Thief! Yet still I am only able to get two scenes... Winning and losing. I do have suspicions that third scene might have something to do with zombie girl disappearing after you tickle her into unconsciousness and then going back... but it's just a hunch.
As hinted, there is another way - a fight isn't always needed.
I never heard of that Zombie Thief before. I'll try to check the game again. If that's at the moment of the ancestral fly, that means she's not in the escape tunnel right?
Ah also animewatcher: Yeah I knew for the ball and the dog that blocks the centaur, I already blocked her one day while she was kidnapping the husband (without the ball and the dog) but it's really hard ^^.
But I didn't know for that wall in the escape tunnel.
I really like the fact there are many secrets in your game!
Ah also I'm totally volunteer if you need someone to test the 2.0 mission (I'll try to do it with all possible classes just in case).
You can count on me: I just helped brewedwar by testing her next update.
I'll report all bugs I can see!
The zombie thief is way before the escape tunnels (I know, I know, even with undead all over the place). Try returning to places you've been to and fully exploring houses - especially those with upstairs.
Well, something you might not know (and neither would anyone else) - that ball is an item that helps out, whether now or later in the game. It's up to you which you'd prefer to use it for, and no it isn't just for the dog.
I wanted to add a lot of secrets; it was a part of my initial design before I began creating. I wanted replayability and I wanted to reward players for exploring! Seeing people, even now, not having seen everything - that's just wonderful. I mean, just this third scene with the zombie thief sparked curiosity and excitement among users. Just - one - scene. That's what I love seeing.
I'll keep your application in mind, though wait for me to get the updated 1.9 version out. Nearly done, just wish I wasn't as busy at work.
There were secrets? hold on a minute... Woah... Okay.. Umm.. AW.. What is all this stuff I'm seeing in the game files? I just opened up the project in RPGMaker, and I have absolutely no recollection of all this stuff being in the game.
As far as I can remember the game ends like a minute after you leave the escape tunnel. Yet looking at this, it makes me think I just somehow missed 80% of the game.
Seriously. I'm looking for the switch that triggers the "thanks for playing" scene after you leave the tunnels, but I cannot fuckin find it, instead I see all this other stuff.
Did you update the game like 36 times while I wasn't looking? or am I just looking at things that I shouldn't be looking at yet?
I am SO FUCKING CONFUSED RIGHT NOW.
I-I'm sorry, wha?
Are you referring to the game files that only I should have access to? Is the 80% of the game you're talking about everything I am still working on with the game, and thus something players can't see?
I can't stop people from doing this, but do know that cracking open another person's game is pretty invasive, whether you did it or someone else. I've got a lot of things in there I'm working on for the future of the game that everyone else doesn't need to see because - well - it's still in progress (thus why there is a "Thanks for playing" switch to stop people from continuing into unfinished content).
Sooooo yes - you are
definitely looking at things you shouldn't.
And there isn't a way to accidentally do that without cracking as I didn't allow access to those files publicly. So if you could - please refrain from looking any further! I don't want you to spoil anything I have planned in the game's future either for yourself or for others; half the fun is exploration and first-time discovery.
And the zombie thief hidden third scene is only accessible if you try to find a way to NOT fight her.
And speaking of spoilers - I appreciate those that help out without simply giving the answer away. Not that flat out telling the answer is bad - but it keeps the wonder and excitement when another player is lost, is pointed in the right direction, and eventually stumbles upon what they were looking for. That added sense of "AHA! I FOUND IT! Show me your secrets!" is so much better than "Okay, here's what I do and - oh, there it is. Cool. Okay, continue".
Finding it with the least amount of help always feels more rewarding than being hand-held (but it's also nice to have someone just tell when you've been struggling too long!) So, good job Psycho
🙂