Patch 1.5
Downloads:
http://www.indiexpo.net/en/games/who-hunts-monsters
- Fixed an issue causing the file size to be 350mb bigger than it should have been.
- Chapter 2's Hardcore Quest: "Looks That Kill" is now available! Speak with Brandy in Kitzel Inn after completing Chapter 2 to initiate this lonely quest.
- Changed Berserker Stance - Now grants +20% Attack and 25% Agility, while reducing Defense and Magic Defense by 25%. Reckless Swing no longer deals extra damage inherently.
- Iron Will now has +50 priority, heals 25% of your Max HP (up from 20%), and generates 2 TP.
- Reduced Whirlwind's healing to 50% (was 75%), but has 100% Success (was 95%). Also, reduced the damage on each hit from 1.5x Attack to 1.33x Attack.
- Determination now has +25 priority and no longer costs HP to use, but only generates 60% of your Max HP. Has a 5 turn cooldown.
- Buffed Charge's damage multiplier to 2x Defense (was 1.5x Defense). Increased the bonus damage when Knocked Down to 80% from 50% of Angela's Defense.
- Removed Paralysis. It was causing massive errors in Chapter 1. It has been replaced with Knockdown on Charge. In addition, Stun, Knockdown, and Frozn now evolve into "CC Resistance" for 2 turns when they wear off. This will prevent CC chaining, by giving the target (friend or foe) immunity to those three states for 2 turns once they wear off. This translates to a buff for Angela against enemies like the Kitsune that like to spam stun skills.
- Remade the Bleed Check for the Chapter 1 Monsters. Should prevent an error that sometimes occurs while fighting Jinko when removing the Bleed status.
- Buffed Healing Breath: Now cuts all damage in half on the next turn
- Buffed Rolling Stone. Each stage of Momentum now grants +5% Attack and Magic Attack.
- Expose Weakness can now Critical Strike.
- Buffed Blood Weave: Now restores all MP when used.
- Changed the Healing Ring, now increases all Healing by 25% (was previously just Item based healing)
- Fixed a bug in Tonic's cave where the Salamander could become stuck pathing over the Amazon.
- Nerfed Fairy Queen Crown: Now regenerates 7% HP (down from 10), 7% MP (down from 10), and no TP. This item was proving very, very problematic to balance. I'm nerfing the regeneration rates to the values shown above for now. As part of my quest to make Artifacts scale into the end game (without breaking the early game) the crown also now gives "Angela's Level * 3" increased Max HP. This means by the level cap of Chapter 2, the crown will give +21 Max HP. Additionally, the TP generation was just way, WAY too strong. Even reduced to 1 TP per turn, it allowed you to more readily spam your skills, ruining the balancing I had put into some of the bosses.
- Skeleton Warrior's Mace now gives +5 Agility, this is to allow it to compete properly with the Large Dagger for the Rogue.
- Fixed the transforming chest in Sake's cave.
- Fixed the Orc in Sake's cave changing forms when knocked out.
- Fixed Miller Jr preventing you from going to fight the Kitsune after you tell him no.
- Moved the Mystic Tome page in Alle's Cave so that Angela doesn't get stuck trying to path over it.
- Fixed Soul Egg drop rate. Now will only drop 1 time.