There might be a very slight difference, but it definetly doesn't seem the run speed is that great... More like a power walk than a run.
That's a good move, it was a bit daft having your hint bits appear at the end of the level. I mean let's face it, if you got that far you've probably already figured that out by now.
Fantastic, that was one of the biggest and glaring gripes that I fear would've only gotten worse as the game went on. Poison is a no brainer as nearly everywhere has that for the same thing (even though in this game I doubt you're "poisoned" per say).
Maybe instead of the rocks you have a trainer character of sorts at the guild that you can go to for knowledge about status defects and monster tips.
But that voids the point when your having to spend that chance at a double strike healing again. Especially when against the slime girl as she's probably healed herself up passed that doing any more damage by that point. Seriously, it's thanks to her that I'm so grateful for criticals on Double Strike.
So you're intending to handle your HP and I'm assuming TP aswell via equipment?
.... I'm dreading the jokes and lunacy she's gonna go through getting changed class, much less changed gender! XD
The one on mine just says "Healing +25%"
But I liked those pants.... 🙁
That's a Souls game, just with a new title so it counts XD
The only thing I'd suggest is toning down it's occurence rate for the start area. With an attack like that, you shouldn't be seeing the combo set up multiple times in a row on the very first level of the game.
I get that it seems a bit nit-picky, but you've got to keep in mind that your players won't know the systems you put in without you telling them. Hell, I lost count of how many people from this site alone that got confused with what you're meant to do in Laughing House after the Libraryinth! So many didn't think to just leave the area and the ones that did, didn't pick up on the clear visual queue that a character dissapeared in to a section of the wall! And my game just focused on light puzzle stuff! With an RPG, so much more can wrong if left un-explained! Trust me, you don't want Bloodborne's infamous "beast mode" thing to happen within your game
there must be something wrong with that version...running is significantly faster for me...i didn't do anything with that, just using the baseline dashing speed.
ya part of the problem is i just came up with the rock dialogue as i went. so that was bad on my part. it should be much better now.
i dropped the Big Swing rate down to 30% from 50%, so maybe that'll help.
i may have gone back and fixed that later, so it may just be the first download doesn't have the clarified text. sorry T_T
the slime really isn't so bad. once you know to guard if you become wet, she only heals for 9 damage. so you can easily burst her down with a couple double strikes. .-. i made sure that Guard gave the same amount of TP as attacking, so that means its not a total waste guarding. as a compromise tho, i dropped the chance of dousing from 60 to 45% and removed the 30% chance that their auto attack will douse you.
tp will stay capped at 30, but later skills/items will improve tp generation. there's a skill that the jack gets later that gives you 10 tp, double boosts both attacking stats, and drops your defenses. stuff like that. with that skill, if you use healing breath, then that skill, you get 20 tp. so there are a lot of options later on by leveling your class (and each class levels separately, which is why i didn't give characters stat growth on leveling)
class changing itself will actually be really simple. i'm trying to decide between an item or just an option in the menu. the only problem with the menu option is you lose all your mp if you switch to warrior and back .-.
hp will be 100% handled through Headgear.
there won't be a gender change, unfortunately -.- but bacardi will be there for people who want to see male tickling. the first thing that happens in chapter 1 is a scene with him and angela
i'll add more hints and such through npcs rather than rocks in the future. i was happy with my rocks though .-. even the two rocks you can talk to in the cave.
ya i dont want to scare people off, but i was disappointed with cackling cave bein pretty much a walk in the park with no thought required .-. so i want this to be rewarding, but not like head bangingly hard except for quests that fall into the "Hardcore" category.
i hope i dont seem defensive .-. i really do appreciate the feedback, and i'll do what i can to adjust things accordingly.
on a non-related note: i'm doing the punishment scenes for the Fairy (feet), Goblin (belly) and Slime (...body?) today. so once i have those done, i may be ready for a final prologue release which will include new download links.