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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

thank you but now I'm stuck I don't know where to go to get the challenge thingy.. I got the medallion it's just that I dunno where to go ...
and I think there is a bug for the quest "cow tipping" I can only talk to her and leave I can't fight her she said that a friend of her talked about me with my name and all
I'm stuck too at "gatherer of goo" I dunno where to find slimes ^^'
can you help me please?
 
Top Right, Top Left, Bottom Middle.

thank you but now I'm stuck I don't know where to go to get the challenge thingy.. I got the medallion it's just that I dunno where to go ...
and I think there is a bug for the quest "cow tipping" I can only talk to her and leave I can't fight her she said that a friend of her talked about me with my name and all
I'm stuck too at "gatherer of goo" I dunno where to find slimes ^^'
can you help me please?

and sorry for the guy of the forum I didn't knew I was suposed to use "quote" ^^'
 
Don't supoose anyone has a re-upload now? I know it been lost for months... Thanks if you can nab a DL, and thanks for trying even if ya can't
 
Is there an active download link for this anywhere? All the ones I've found are dead.
 
I think you should repost this since the link is broken just saying...
btw thank you for this amazing game I beated a broken vertion and I cannot wait to beat the real one ^^
 
I think you should repost this since the link is broken just saying...
btw thank you for this amazing game I beated a broken vertion and I cannot wait to beat the real one ^^

There isn't gonna be a real one, the guy who's making it has scarpered!
 
If you like the writing in ToG (which is unquestionably its best aspect), you may want to see whether any of DeusEx's other writing does anything for you. He has a DeviantArt account and a fanfiction.net account.

Warning: Toonami heavy content. Powerpuff Girls, Samurai Jack, etc..
 
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Broken Link!

I wanna try the game, but I can't.

The link is broken (at least for me).

Pleas fix it.
 
From the beginning I was pretty sure that the game would never be finished. He just wanted to much.

Instead of bringing the Story Forward he always went back to the original chapters changing them here and there. Then he changed the original skill tree concept and spent tooooo much time on making the bosses just almost unbeatable. Changing and changing again and again.

(I personally didn't really Play the game for almost impossible fights I was interested in the Story itself, and the riddles here and there, I bet it would have still been fun if the bosses would have been just a Little easier.)

But I guess what really broke the spine was that he even wanted to implement an even more difficult "hell" Phase. All before the fundamental game construction was Standing. You build the raw house before you put the paint on it. Just my opinion. He broke on his own Obsession of reaching perfection (<-- Sadly not even in the tickling part, more in the game Balance part, he shouldn't have worried so much about such a needless Thing in a tickling game DAMN IT!!! :cry)

It's a real pity that the game is dead, it is really the best I have seen so far.:cry

But it proves another time "(a bit)less is often more".
 
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From the beginning I was pretty sure that the game would never be finished. He just wanted to much.

Instead of bringing the Story Forward he always went back to the original chapters changing them here and there. Then he changed the original skill tree concept and spent tooooo much time on making the bosses just almost unbeatable. Changing and changing again and again.

(I personally didn't really Play the game for almost impossible fights I was interested in the Story itself, and the riddles here and there, I bet it would have still been fun if the bosses would have been just a Little easier.)

But I guess what really broke the spine was that he even wanted to implement an even more difficult "hell" Phase. All before the fundamental game construction was Standing. You build the raw house before you put the paint on it. Just my opinion. He broke on his own Obsession of reaching perfection (<-- Sadly not even in the tickling part, more in the game Balance part, he shouldn't have worried so much about such a needless Thing in a tickling game DAMN IT!!! :cry)

It's a real pity that the game is dead, it is really the best I have seen so far.:cry

But it proves another time "(a bit)less is often more".

Hell if you wanna play through the game, do what I did: Unpack the files and mod the classes to god classes! I didn't care much for grinding to the extent Deus wanted his players to, so I used my knowledge of stuff like this and ripped the files apart so they could be modded using RPG Maker itself.

So what if I'm a cheater? Not like it matters for this game XD
 
Final comments on Deus and ToG

Hey guys. I've noticed there's been a little chatter on ToG lately, and figured I'd share a little. Especially considering Deus hasn't signed on here in over a year. I hope that guy's doing alright. Anyway, in the latter half of development (which, for ToG, I'm not even sure what that means) I was at least one of the people helping Deus out on the project. I'd beta test versions that weren't ready yet, give feedback on how things were, and discuss writing and quest ideas. Hell, I even wrote a few things. I remember doing the ant queen sidequest, a few of the bar scenes, some of the stuff in the hedge maze in the revamped beginning, and maybe a few other things… its been so long, hard to remember. I also had a ton of quest ideas he never went for. They were fun to think up.

Anyway, wanted to defend Deus a bit. First off, he basically made the "Tickling Games" tab here. Before he started developing, we had Cackling Cave. Which was an awesome little game, do not get me wrong. I still have it with a save at the end point with all the scenes. But Deus wanted to make something much bigger, and with the fun of a real game (not that CC isn't real, but a good challenging game). He put out tons of updates, revisions, did a huge amount of work and got us all interested in this concept. I'm pretty sure he's inspiration for the japanese LoL, for Screamer's games, as well as Wizard and AnimeWatcher to make their own ideas. Deus deserves a lot of credit for getting that ball rolling.

Second, he wanted (at least originally) to make a well balanced game. A ton of work was done on balancing classes and making them all workable in combat. I think he did a very good job of it, and it wasn't easy. There's always updates where "the Slayer is OP!" "the thief is weak!" Because classes were spot specific (and hey, wasn't that cool? You pick a class and get more than a few scenes targeted at your favorite area! Plus in combat, it makes a difference. Hell, at the end you could even customize how ticklish you were and where (tickle spot aside), basically making a cool difficulty scale.)

I'd like to think I helped make that bit happen, as Deus was a foot guy and rolled a mage all the time. As did a lot of the player base, IIRC. But I was a thief (belly), also dabbling with Adventurer (hips), Slayer (ribs) and Ranger (underarms). I tried to give him the perspective of those different classes in beta testing, as Mage played very differently.

He didn't just want to make a game where you spam "attack" and the boss will fall over, but challenging and fun as a game as much as any old 8-bit RPG would. I think he did a good job for the most part. Towards the end, stuff got crazy. If you've ever dealt with developers, they can be a touchy bunch to criticism. Sometimes he responded well, but sometimes he stuck to his guns. I can't blame him, but the powerpuff mansion solution was so bad that his signature had to be the answer to that quest. To this day, the solution will have to be written down somewhere for anyone to play it.

Also, I forget what they were called, but those weird bonus areas in space post-revamp? WAY too hard, but that's what he wanted. In my opinion, the simple mechanics of RPG maker do not work well with that, but he wanted something a lot of people wouldn't beat. An extra challenge area. I think it did go too far.

But the level bosses: Venus, the fly woman Bebe, the Spider woman? I think those all had very good but challenging difficulty levels. Same with the sidequests. And that revamp was done once Deus had a lot of good ideas for differentiating the play styles of the classes and making the levelling system more interesting. Instead of just "you level up! Get stronger!" You picked abilities and passives. That WAS cool. And I was working with Deus to try and get a special thief-only crafting system if you were greedy enough to steal during hard fights. I liked the revamp, even if it meant delaying new content.

But as time goes by, things fall apart. Deus got a new job, and good for him. Got his life going and had a lot less time to devote to this. I also ended up with way less free time, and eventually had to tell him I couldn't in good conscience keep helping him out with Beta stuff. I feel like that was the straw that broke the camel's back, but maybe I'm being self-centered.

I'm not trying to get any credit to ToG. This was Deus's game, I just really enjoyed it and wanted to help make it happen, and make it awesome. While we lament it being unfinished, we should actually be amazed at how much actually came out. We got multiple engaging chapters.

I hope pre and post-revamp versions are available to download, as they should both be kept up for posterity. The game has a ton of cool stuff in it. Lady Venus, Honey Bee, Hathor… the goal was to get a romance system in by the end of the game. Anyway, just wanted to say my piece, and I hope Deus is looked on well for what he did do, and not negatively for what he didn't. Despite the name, he's just a normal guy who did a ton of work for weirdos like you and me.
 
Hell if you wanna play through the game, do what I did: Unpack the files and mod the classes to god classes! I didn't care much for grinding to the extent Deus wanted his players to, so I used my knowledge of stuff like this and ripped the files apart so they could be modded using RPG Maker itself.

So what if I'm a cheater? Not like it matters for this game XD

Unfortunately I am not so knowledgeable on how to rip files. Therefore I had to go threw the game the hard way. XD But thx to that I could read the game over scenes more often which, if we are earnest, are the real reason we all played it, right??? XD

Also, I forget what they were called, but those weird bonus areas in space post-revamp? WAY too hard, but that's what he wanted. In my opinion, the simple mechanics of RPG maker do not work well with that, but he wanted something a lot of people wouldn't beat. An extra challenge area. I think it did go too far.

And what bonus areas??? Did I miss something??? I thought I had the newest version. The revamped version ended after chapter 2 Beelzebebe right???

Also I am well aware that this game got the stone rolling I am thankful to deus. He did something I never could. That I am sad that I will never see it finished should be a compliment in itself. So Defending him was not necessary for me I would have thrown the towel way before him.
 
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Unfortunately I am not so knowledgeable on how to rip files. Therefore I had to go threw the game the hard way. XD But thx to that I could read the game over scenes more often which, if we are earnest, are the real reason we all played it, right??? XD

I loved that he offered a surrender option, so I was able to do what I wanted whenever I wanted in that game. If you want, I could give you a ripped zip of the files to play around with, it's nice some of the stuff he had planned in there.... really shame he never got round to it.
 
So, was I the only person able to solve the puzzle of the housde with the gigantic slug girl without help??

Ehy Carnivore, I really appreciate your post, and I'm glad to hear you were a valid Deus'es helper! Your games is really cool, my favourites with Lol! 🙂

Ans yes, Screamer once said me that he was a ToG player, and that gave he the idea of become to programm his own games...

As about for the people's comment: peoples tend to be greedy, so, if you donate to them with frequency some good stuff, they just pretend that you will keep to donate forever, instead of saying "thank you" to you.
 
A month later, I must agree. I'd like to see the unpacked files, since my own file is long-since dusty and dead.
 
I'll make another un-pack version of the files and post them when I get back from Uni. The guy who asked me for the unpacked files on here contacted me directly so I just sent him a link through the message he sent
 
And what bonus areas??? Did I miss something??? I thought I had the newest version. The revamped version ended after chapter 2 Beelzebebe right???
The most recent version ends after beating the 2nd floor's boss (can't remember her name off the top of my head) also I think I know what Carnivore is talking about when he mentions "bonus" areas as I was also a beta tester for the later part of TOG's development mainly as a bug tester but I did give feedback on occasion, the "bonus" areas Carivore is talking about if we're talking about the same thing weren't really new areas that gave anything new to the actual game itself per se, they were actually more like test fields that were used during the beta testing phase to test certain things in the game before being put into the game itself, an example would be the Paranoia fight, speaking of which there's an interesting story for that one, the version of 4.6 that deus was originally going to to release that would have introduced the "The Grudge" quest had to be pulled at the last minute because it was discovered that there was no way to access the area where you'd fight Paranoia thus making the quest incomplete-able and the game impassible from that point. I also have to agree with Carnivore's statement that all pre and post revamp builds that were released should be available to show how far the project has come since it first started.
 
As much as I like the mystery, the actual story is pretty depressing and stupid. The short story is, real life got in the way. I have some kind of on-again/off-again crippling depression. So every once in a while, something will trigger me and I become useless and suicidal for a few weeks until something brings me out of it.

About two years ago? My computer got completely frick fracked and I lost literally everything. Not just this game, but everything. Several stories I was working on, photos, work documents, and of course this game and everything related to it.

So I deflated and gave up on pretty much everything. It's a funk I still haven't completely come out of. I've felt guilty about giving up on this every day since the incident.

Randomly I got a note on DA from someone asking about it, and out of nowhere I suddenly have the inspiration to get back at it. The problem is I can't continue where I left off. It's been too long, I don't have VX anymore, and I honestly want to change so many things it would be a disaster if I tried.

That doesn't mean I've got anything to show yet. I've got an obscene amount of material planned out and I'm taking this one step at a time as I try to rebuild what I've lost.

What I want to do is, first, say hi and apologize for vanishing for years. Second, I'm going to do this, and it's going to be much better than before. I'm going to address all of the issues brought up here, which combined with my own changing views on game design. I can't set any deadlines, my life is busy as hell, but I'm going to try to keep everyone updated with my progress and how things are going.

If anyone is interested in keeping me from making any horrible decisions, or doesn't care about spoilers and just wants to provide some feedback on my ideas, shoot me a PM.

I can't promise any timelines, but I can promise this will get done and it'll be worth it.
 
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