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Tower of Gargalesis (Tickling RPG M/F, F/F, F/M)

With any luck...maybe soon.

On a less ambiguous note, God, I want to put Panty, Stocking, Scanty, and Kneesocks in as secret enemies.

I can already see us strolling through the desert part northeast, suddenly coming across a half buried red stocking that, when examined, pops out of the ground, sprouting a third tentacle-like "leg" behind the group and then continuing to pwn the group into oblivion.

But...But...if you win you get a gold chocobo! *-*
...
Ignore me.
 
erm.. listen..
it's a great game, etc, etc..
..but what should i do, so that noob in the house with red roof would help me in main quest? xD
i'm stuck here, in quest with honey bee (3 lvl char 😀)
 
;_____;. Honey Bee tells you that he'll talk to you if he likes you, that he doesn't give you the codex and quest is because he doesn't like you. Tough luck.


... But I guess you could try helping some other people in the village first, maybe he likes you then!
 
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oh, right.. all, what i had to do, was to keep fighting and to find another fruit of knismesis for the old man (first went to the tickle fairy xd) ; such a rare thing 😛

ok; thx then 🙂
 
Hey Deus, idk if you already told us this, and if you did, its probably like 70 pages back. Anyway, what made you decide to remake ToG?? Did you believe that the game was lacking, or did you decide that you could do better, or a combination of both?
 
It's a fine game as is, but I think the revamp edition will be closer to his original vision. Can't speak for the guy though, but I think this may be the case... and probably also that he thinks he could've done better.

*sits down and has a glass of Bailey's*
 
Short Answer: My inferiority complex demanded it.

To re-iterate myself: I'm going to regret this, I'm sure.

But...

The Tower of Gargalesis

A wanderer, lost in a storm, wakes up in a strange, terrifying place. Here in this world, right and wrong are not so mutually exclusive, and a thin line divides salvation from utter damnation. The wanderer, feared by those inhabiting the island's sole human refuge, is tasked with a quest to save the village. But what awaits in the forest to the north? And worse still, what awaits in the ominous tower, looming just over the horizon?

This is the legend of the Outsider and the battle for the Tower of Gargalesis.


Current Status: Prologue-Chapter 1

This is the Re-Release of the Tower of Gargalesis. Things have changed greatly since the last update.

As the line above says, the game only goes through Chapter 1. You will not be able to enter the tower yet, and will not be able to trigger the Chapter 2 quests yet. I'll alter this, until finally getting rid of it, as the game develops.

The classes have stayed the same:

The Adventurer
The most balanced class, specializing in nothing in particular. The Adventurer has a wide range of builds, being able to specialize in Proficiency or Technique. He/She also has access to various status effects.

Weak Spot: Hips

Special Skill: Bravado - By boasting of his/her accomplishments, the Adventurer's Proficiency rises, at the cost of his/her Endurance.

The Mage
One of the two glass cannons, the Mage has the highest Technique in the game, as well as access to numerous offensive and defensive magic spells. The mage starts slow, but in the end can dish out some of the most devastating damage in the game. The Mage revolves around targeting "Elements" rather than body parts.

Weak Spot: Feet

Special Skill: Tickle Wisp - The Mage can summon a wisp of pure magic to tickle the foe. While no enemy is weak to Pure Magic, very few resist it.

The Soldier
The most resilient class, the Soldier has the highest Endurance in the game, and his/her skills revolve around survival and punishment. Initially, the Soldier's damage output is low, but in the end game, the Soldier gains one of the more powerful attacking abilities: Bide/Punish.

Weak Spot: Thighs

Special Skill: Turtle Up - The Soldier bolsters his/her Endurance at the cost of Proficiency. This state lasts until the end of battle, or when canceled by a Stance change.

The Slayer
The second glass cannon, the Slayer has the highest Proficiency in the game, and some of the most devastating tickles possible. The Slayer is quick to damage foes, but develops defensive abilities very slowly. Proceed with caution, as your encounters with Mamono tend to dissolve into DPS races.

Weak Spot: Ribs

Special Skill: The Claw - By utilizing his/her training, the Slayer learns the most powerful belly tickle in the game as his/her initial attack. This skill's power rises quickly, and tops out near level 6, allowing the Slayer to devastate enemies they leave their belly open.

The Ranger
The Ranger has the highest Stamina in the game, and his/her battle plan revolves around status effects and traps, at least until Mamonology is learned. Once that skill is obtained, the Ranger possesses the ability to learn Mamono "Aspects", giving him/her the ability to take on their skill set.

Weak Spot: Armpits

Special Skill: Observe - By studying Mamono, the Ranger becomes better equipped to engage them. At higher levels, this skill also inflicts the "Studied" status, which reduces the Mamono's overall stats. At the highest level, this skill allows the Ranger to learn Mamono Aspects.

The Thief
A master of swindling and snatching, the Thief has the highest Agility in the game. He/she plays differently from the others, in that the thief relies on items to defeat his/her foes. The thief can steal from Mamono to collect synthesis parts, which are used to create items that no other class has access to.

Weak Spot: Belly

Special Skill: Steal - Not only does Steal allow the Thief to snatch goods, it is also an effective Belly tickle that, while weak, draws from the Thief's much higher Agility stat, instead of Proficiency or Technique.

Combat revolves around using Tickle Skills and Items to win tickle fights with the various Mamono inhabiting the island. All skills target one of eight body parts, with the exception of Mage spells, which target elements. The body parts are:

Neck
Armpits
Ribs
Belly
Hips
Thighs
Knees
Feet

And the elements are:

Fire
Ice
Lightning
Water
Wind
Earth
Light
Darkness
Twilight

Victory over the Mamono will require you to discover how best to tickle them, before they overwhelm you with their incredible power.

Certain Mamono, called Yusei Mamono, are more powerful versions of their weaker sisters. These Mamono will generally offer you a chance to punish them upon defeat. Be careful, as selfish actions, such as tickling dominated Mamono, causes your Karma Meter to shift into the red. Conversely, freeing these Mamono can net you rewards, as well as shift your Karma Meter into the blue.

The most powerful Mamono, called Chou Mamono, are boss enemies who will require planning to defeat. These Mamono offer the same reward upon defeat as Yusei Mamono. Be careful, Chou Mamono are rarely beatable by normal measures.

>The 2.0 Skill System<

The entire reason for the re-release is the skill system. Classes are no longer limited to 6 skills, and can start learning new abilities as early as level 3. I won't go into any more detail, but pay attention to Honey Bee's new training quest.

>Dance with the Devil Mode<

Also new to the re-release is the new "Dance with the Devil" mode. This is a higher level of difficulty for players who want to experience my more masochistic vision. Casual players would be wise to avoid this mode.

V V V V V V V V V V V V

Now, the game has been beta-tested furiously up to this point. That said: if issues arise, contact me via PM to let me know. Most of my beta-testers are testing Chapter 2 right now, there may be some things I unwittingly fucked up. Remember: Deus is a colossal screw up, and usually forgets his semi-colons.

But without further post buffering, here you go. Sorry about the wait, but I hope you enjoy what we've been working on.

The Tower of Gargalesis Part 1

I'm going to regret this, I know it

You must start a new game. I intend to correct this later, but for now, you CANNOT use your old saves.
 
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Wooohooo, thanks for the the effort you guys have put into this.

Possible Bugs list:

1. the down key doesn't work for the survey on what class you should be when the game starts. (balance, magic defense, next). Heck down just plain doesn't work at all for me.
FIX FOUND:

Just reboot your system, it's not the game's problem.
 
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1. the down key doesn't work for the survey on what class you should be when the game starts. (balance, magic defense, next). Heck down just plain doesn't work at all for me.
I do not have that problem at all.

New version seems very good. I've gotten to the tower (and the end of this playable section) and my only complaint is the backgrounds in the menus, especially items and apparel, make it hard to read the text.
 
Possible Bugs list:

1. the down key doesn't work for the survey on what class you should be when the game starts. (balance, magic defense, next). Heck down just plain doesn't work at all for me.

This is a general RPGMaker bug that isn't specific to ToG. I had it at some point and it was fixed by rebooting my computer.
 
Certain Mamono, called Yusei Mamono, are more powerful versions of their weaker sisters. These Mamono will generally offer you a chance to punish them upon defeat. Be careful, as selfish actions, such as tickling dominated Mamono, causes your Karma Meter to shift into the red. Conversely, freeing these Mamono can net you rewards, as well as shift your Karma Meter into the blue.

Always? What about the evil Yusei? And the ones who want to be tickled?
 
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It really is mostly bugfree already and very good. I had 2 little glitches while playing, but beside that it was a totally awesome and different experience. I've started a Slayer, and the difficulty seems about right so far, even tho I was forced to notice DwtD and 2-4 numbers for weaknesses really don't go well together. >_>

In general it just feels alot more refined, I love most of the new sprites, I actually like the menu background. Skill system is awesome as well, nothing to complain about really.
 
Bugs:
  • It's impossible to go down Slayer's Knismesis skill tree. Its second tier skill, Torture Resistance, requires 10 skill points already in the tree in order to place a point in it. However, the first tier only has 7 points worth of skills as Bloodstone caps at 4 and Merciless caps at 3. (Tier 3 skills require 10 points in the tree, so I assume Torture Resistance was meant to require 5 points, not 10.)
  • Slayer's Expert Tickle Assault. Rank II and Rank III both have 25 Pow and cost 15 Adren, but IV has 75 Pow and costs 35 Adren. Was III was meant to have 50Pow and cost 25-30 Adren?
  • When going south during the intro maze, the tentacles lock you in place, but then there's no scene and the character can't move. Menu remains accessible, though.
  • When talking to the honey bee from the top, the game freezes after she shows her true form. Maybe it's because character can't animate backwards due to the tree's position. Menu is inaccessible during this one.
  • Ugh...stupid monsters...stupid tickling...stupid book! // d in the last "stupid" is cut off. Add newline?

Typos:
  • The dryad sighs with contnt
  • Oh...oh my you're... // a comma or some other punctuation should follow "my" // Context: Dryad win
  • it's in the North // It's // Context: Dryad Win
  • Uh...great...my name is [playername] // Missing period after name. Trivial, I admit.
  • Your so good human, its unbearable. // You're ... it's
  • her charms, but its had its effect. // it's
  • We live in the East Half of the village, just passed this pond. // past // Woman in the village after save-daughter quest.
  • Oh you can take it // Oh,
  • before running your mouth, this will... // mouth. This // Context: Venus
  • Note: There are a potential issues with lack of capitalization around the ellipses that I'm ignoring.

Other:
  • It would be nice to have a button to skip/rush text that does not have the ability to register decisions.
  • The new menu backgrounds make text hard to read.
  • The quest indicators are very helpful.
  • The inability to run indoors is annoying. I don't think this one's new.
[more additions probably coming]
 
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LurkaLurka I think most if not all of those issues are on your end. Unless Dues uploaded the wrong first chapter.
 
Just a funny thing.
After saving the little girl from the fairy, I went back a bit more and, to my surprise, even without the goblin, if you go in that dead end in the begging, you still get the Game Over XD
Glad I saved first...
 
gotta say, i'm at lady venus and she's a bigger challenge than last time 😀
i can say that i'm not disappointed in this updated version. i've also took the liberty to play it on the harder difficulty
 
good show! love the maze and the added content. i haven't come across any bugs.
not sure if there's a setting for fps. it's running at 10-12 fps throughout the game. (F2)
the old version was 38 in town and 60 elswhere.
(probally my computer) any ideas?
 
Finally managed to sign up after months of "Invalid referer" for the capata. 😱

At first I was going to request help on Paranoia since I tried for 3 weeks and couldn't beat it.

Now it's something else.

I rather enjoyed the game until that point when I was originally playing it and I had made custom outfits to go with the story for my character. Like making the clothes look tattered early on and making a blue & white outfit for later when getting the good armor. Also made her slightly skinny-er.

BUT!

This new version doesn't have graphic file access. 🙁 Where it has like Actor 1,Actor 2 etc. Only audio and fonts folders are there.

I was using the adventurer. I've attached the graphic file with the later blue & white outfit so it's clear as to what I'm talking about.

Will graphic file access be restored in future versions or will the folder still be hidden? 🙁
 
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