The Moment I Should Have Had Ready Ages Ago
So, after hours of slaving away over a hot monitor, feuding with my closest confidants and alienating my wife and friends, at long last, Chapter 2 is ready to surface. Be afraid, ye of little faith, be very afraid.
New Things to Note:
- Before you can enter the campsite (on subsequent playthroughs) you'll be forced to return to the Captain to turn in "The Curse of Knismesis Village" this is to help with our next point.
- The Other Outsider sidequest has been added to Dance with the Devil mode. It doesn't appear in your journal, but it spans Chapters 1-6 and 8-9. The recurring antagonist is a second human, another Outsider. She appears as the boss to every part of the quest, with the exception of Chapter 9's part. She is a superboss, and as such will require a bit more thinking to defeat. Fear not, she's no Paranoia (who will make gods weep in the remake, I fear).
- To activate the Other Outsider sidequest, you must speak to the guard to the left of the Captain BEFORE ENTERING THE TOWER OF GARGALESIS. If you begin Chapter 2 (step into the Tower), you cannot get the Crystal Bell, which is necessary for this quest. If you're on DWTD mode, you'll notice the guard react to the conversation you have with the Captain. That's your cue to investigate him.
- The Giggle Goblin mechanics have changed. Now, your Goblin begins at level 6, meaning she is good and ready to take on Beelzebebe. The only way to advance your Goblin is to interact with her. Get to know her better, return the affection she gives you, and (prepare for Disney moment) let your heart touch hers. She can only level once per chapter, after you've defeat the boss of that chapter. Meaning, after you beat Bebe, you can have a heart-to-heart with Spaz and she'll advance to EITHER level 9 or level 10. There are things you can do to make your Goblin level beyond the next level limit.
I won't say what these things are.
- Damage calculation has changed. Previously, Technique based attacks were defended by the Technique of the enemy. No more. Now Proficiency and Technique are both tested against Endurance. This means Mages will probably find their Chapter 1 godliness revoked. It should also make the fight with Paranoia much more interesting.
- Slayers now have the lowest Endurance in the game, while Soldier's have the lowest Proficiency (other than Mages, obviously).
- New synth items have been added, get them if you plan to be a thief.
- Turtle Up has been nerfed. Soldiers will find that it's no longer an instant God-Mode.
- Steal has been nerfed. It no longer ignores states which create elemental immunity. This is important for the fight with the Other Outsider, Paranoia, Honey Bee, and Aello.
- The Goblin Flute is now an item, not a skill. Minor change, but I thought it looked nicer.
- Pots have had their healing tweaked, for the better in most cases.
- There are going to be "healing springs" added to every floor of the tower. These are basically free healing spots, which, when you first trigger them, will show you a memory left behind by Gargalesis (no sense in mystery here, it's obvious as hell).
- Beelzebebe is a bitch. Take the advice I THROW IN YOUR FACE or you'll find yourself pretty much up shit creek.
- There are two possible "campfire" cutscenes after beating Beelzebebe. If you tickled Hathor, but did not advance Honey Bee to the next stage of friendship, you'll get a scene with Hathor. In every other circumstance, you get a scene with Honey Bee.
- Special thanks to everyone who submitted writing to me.
I think that covers the scope of the updates. Here you go:
The Tower of Gargalesis Chapter 2