Well, since I've finally done pretty much everything on the demo (Or at least good part of it), I'll give my veredict:
Pros
- Excellent writing, probabbly Deus-Level, or almost there. This is one thing I don't like on Screamer games - he excels at Game Design, and have tons of creativity with tickling scenarios, but his writing isn't that good (sometimes downright non-existant), and writing is, for me, the most important part of a ticklin game. For this alone, TLI is one of the best titles to ever appear here on Tickle Teather
- The game doesn't feel "unfair". I was honestly able to play easily trough the demo as a Warrior (Pre-balance, don't know now), but not in a way that it didn't had any challenge. Rogue was broken and I knew it, that's why I chose it for my new playtrough. I honestly like godmodding trough tickling games because I'm there for the tickling, not for the game. I like challenge but I get frustrated pretty easily, and TLI didn't gave me frustration (Well, maybe Vi, but she's endboss and I didn't grind at ANY point of the game - wich I consider a pro to be able to play without grinding)
- I'll go all Froid on your ass and call it: Your favourite spots are Ribs and Feet, in that order. Almost all the scenes go to one or the other of those. I, particularly, don't like feet (Lower the stones, LOWER THE STONES D🙂, while ribs is a "meh" for me. However, I didn't really felt EMPTY of the other spots, even if the mentioned too are more common. My favourite are armpits (they really don't get enough love here), and there were quite a few armpit-scenes that made me smile (Harpy being the best - you should have kept that before moving to the other spot). What I'm trying to say: There IS a good balance of spots. Not PERFECT, but good wenough so fans of all spots won't feel rejected.
Cons
- The scenes, while well written, tend to turn a bit repetitive over time. Maybe I'm nitpicking (probabbly am), but I don't know, all the scenes were pretty "predictable" in some ways - lock the legs, tickle the feet. Tickle the ribs/belly, victim falls, keep tickling. Pin to the ground, tickle midsection. Etc. Pretty well written, but it's time to get creative! Try to make some more scenarios and different scenes, not only you standard "Tickle fight" scene. Get people restrained in creative ways. Try some different scenarios - the harpy bringing you to her nest and the ticlish auction were two good examples. Try some alternative spots - necks, tights. I had an ex that was ticklish on her goddam ELBOW. There's ton to be explored. There is a reason the Zombie Loss was the unanimous favourite: It's the most creative one.
- As I said, spot distribuition is pretty balanced, but not perfect. There is room for improvement. As a selfish person, my first shout is MOAR armpits 😛 . And, as I said above, you might want to try some different spots, not that common but possible to be tickled and fun to watch.
Suggestions
- I think this will be an unpopular decision, but I think a "godmode" option would be a good idea, for those who want it. As I said above, I'm more for the tickling than for the game in tickling games, so I really enjoy being able to grab a Black/White Feather like in TTOG and just one-shotting everything. I know this might sound like a kick in the balls for all the time you spent balancing the game, but I think this is a suggestion you should think about. Different people have different concepts of fun. Godmodding also greatly expands the Replay Value of the game, and prevents it from getting frustant (One could play normally and, if faced with a TOO powerful enemy, equip the God Feather and insta-win, then go back to normal playing).
- I think you'll end up doing it, but a Boss Torture Room, with well written scenes, maybe even with the Loss Scenes too, like Cackling Cave.
Looking Foward to:
- Tickling Interrogation. God, this is the sexiest scenario for me. But a TRUE interrogation. and not as a loss scene - Nadya gets captured by the enemies and they want an information she indeed knows. They proceed to tickle the info out of her. This could even be a interactive scene, with the player having to press buttons or choosing right answers to prevent Nadya from spilling the beans.
- "Ticklish Predictments" ou Ticklish Damsel in Distress. Nadya gets caught in a situation where she is vulnerable, but, if she succumbs, the alternative is worse. Like that suggestion at page 11 or 12, don't remember, about Nadya hanging in a pit, having her armpits tickled. If she falls, dunno, big tickle monster will tickle her way worse. Of course, she'll need to be saved by external interferance.
- I'm looking foward to new allies and party members, and the relations between Nadya and her, as well as their own ticklish misadventures and particuliarities.
- MOAR armpits :3
Final Veredict: 9/10. Excellent Game!
PS: If you add an interrogation scene and DON'T put a good armpit segment on it, I swear to god I'll find your house and send thousands of dollards worth of pizza to you!
I'll address things in the proper order.
First of all, the Pros. Yes, yes, I know, I'm so totally awesome :stickout Naw, but I'm REALLY glad you liked the writing. To be honest, this is actually the first time I've ever written tickle material. I've DRAWN it before, but not written (or typed, whatevs). Expect things to get better as they go along.
Please do check other classes, since I've been balancing, as you say. I'm trying to get good balance going and want to make sure everyone is filling in their roles. The hero is not some walking god, no matter the class. Otherwise...well...why would you want a party?
You are only half right, Mr. Froid. My favorite spot is feet. Always has been, always will. However, as I've dated and as I've met people who are not as into feet as I am (but still love tickling just as much, if not more so, than I), I've been branching out and have enjoyed other ticklish spots a little more. Ribs tend to be among the easiest things to target, no matter what. Even when you try to protect them, you never actually can.
The Demo really made me try and incorporate the "team player" aspect, in which I wanted everyone to have a little something. Be forwarned, I WILL be having more foot scenes than I will other parts, due to my own taste, but expect more lovely pit tickles in the future.
Now for the Cons. Yes, I must admit there weren't a lot of good scenarios I stuck in here. But let me say I've got some good ideas for later parts in the game that should fix all that. As you saw, I tried to grab a little bit of everyone's part and sometimes that can just be a mess. But if I concentrate on one, maybe two, I can do some good writing. The Demo is more of a proving ground, a tutorial that gives you a grasp on some things. Now that you're out, the environments are going to get more complicated, which will help me out in making tickle scenes more unique. At least, I hope so.
I have made a note of MOAR ARMPITS! I shall include MOAR ARMPITS in the future. The biggest thing is the hero doesn't have a particular weak spot I can take advantage of, so expect more scenes when you start getting monster girls in your party. Particularly ones that have armpits as their weak spots.
Your Suggestions now. I will think about putting in a Godmode item. I pretty much decided that the Pheremone Vial was my game's White Feather, but it is balanced and gains more power the more you progress. What's more, even if for some reason you feel it isn't that powerful on the hero doesn't mean you can't stick it on one of your other party members and really start seeing it. I just don't want you one-shotting bosses. Sorry
😛 Leave stuff like that for the random mobs.
I did say I'd make a Boss Torture Zone, and I'm sticking to that. That'll be something for end-game though.
And let's finish off with your Looking Forward To part, shall we?
Tickling Interrogation. Maybe. We'll see.
Both of v these ^ amuse me because it sounds like you're assuming they'll be in the game, just like that. :lol
Ticklish Predicaments. We'll see. Maybe.
I HOPE you are looking forward to them, because I'm wanting your allies and interactions to be a good sized part of the game. I am making Private Actions ala Star Ocean after all.
We'll s-noted and I shall do it. Moar pits for you pit lovers. ...yes... more... "pits"... heh heh heh.
I bow humbly in thanks for your final verdict
🙂 I hope the score stays that positive as things progress.
And the threat has been noted lol.
Quest Giver? I think I'm not being clear:
I already defeated the Harpy. I saved the "babies" and etc. Then I tickled her and she said "Come visit on my mountains west from here", etc. This was obviously a nod to Deus' TTOG's Aelo. In TTOG, it was pretty obvious that you would be able to visit her later in the game, but Deus' stopped before that happened. What I'm asking is this, the Harpie's "invitation" can be followed in the demo? I can visit her in the demo? Or that is just later in the game? Or neither, that's just a nod to TTOG and you'll break my heart again by putting a second armpit-ticklish harpy I won't be able to visit? 🙁
OHHHHHhh NOW it makes sense. First of all, yes, the harpy is a little nod to Aello. You'll find several nods and maybe even a cameo or two as you progress through the game.
As for the invitation, no you will not see the Harpy's invite in the Demo.
Will you be able to visit her in the Live version?...
:whistling:
Why yes you will. Several things will be viewable once you head West. Did you do the Lost Paper quest? Remember what the Angel said to you? I'm not just putting these things in for shiggles.
So rest your heart and mend any pieces that fell off in fright. You will see your beloved Harpy woman once more and you can tease her underarms to your heart's content.