Bloody hell man, stop being so damned funny and give me back my lungs!
You speak of the impossible. I think if I stopped posting images in my messages, people would question if it's really me :stickout
Aw shucks. Well it's your fault for making such a good demo and then teasing me with more! If this is the kind of thing that's helpful, then dammit I will CRAM these posts full of words and feedback and the shite!
And yes, music is bloody brilliant. Just one thing though... it's a little out of place during the dramatic centaur raid on Lockstock. What is otherwise a saddening and eye-opening moment is broken up by hilarious memories of a fat yellow bird. Though from what I gather I might be playing an outdated file. I used the link at the bottom of the first post, assuming that's the one you've been updating. Let me know what this Live business is though, and if there's a better link then GIMME!
Lol well cram away. I do so enjoy people posting; makes me feel good seeing our forum still has some life.
This was actually brought to my attention by stork, and you both were right, the music was weird when it was supposed to be dramatic and get your heart pumping. Rest assured, the music has gotten changed, but you'll have to wait until Live to hear it. It should fit MUCH better though.
The link at the bottom is indeed the one you should use. I've been updating it, but the name hasn't changed. As such, I posted the patch notes as I went along in the first post. So it might be a good idea to check and see if you've got the most updated version (though if you don't wanna download it again, that's perfectly fine too. You can just wait
🙂) The Live version is the "finished" part 1 of the game. You'll get all you've seen so far, fixes, events that I disabled or didn't yet finish, a little more of the game past where the Demo ended, and most importantly, this is the version that you can actually continue with. Demo saves cannot be used in the Live game due to "a certain viral infection of your files", if you catch my drift.
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Oh Yahtzee, that grand Australian critic with a hat.
Like I said, I'm pretty sure I'm just not cut out to be a mage. And actually I think I died once outside the forest as well. So yeah, tanks for me all the way. The plump slime was dealing pretty high damage, just as high as the mage spell in my version, so that was either intentional because of bad defense or perhaps I'm just lucky.
Come to think of it, I think I've seen some new updates since I installed the demo. I'll re-download and scroll through the game again, check if everything's better.
Hey nowww don't say that. Anybody can be anything if they put their mind to it. Because...imaaaaagination. Or something. Anyway, the plump slime does do some pretty strong damage to the Mage, but the version I'm workin on has the Mage able to 3-shot the slime, while she requires 4-hits to take out a Mage. Also, Plump almost always seems to go after the Mage, so you should always win. Still, I'll alter her further for Live. She's the tutorial, she should be easily beatable (unless you are intentionally trying to lose).
That makes sense, and since the paladin is a team player I assume it'll get more exciting as more content comes out. You summed up the largest problem neatly though - it becomes less a battle and more a z-button fest. The only instances where this gets changed up is during some of the tougher battles at higher levels, which was me healing myself every few turns. And the Tula loop did get a little obnoxious, because we were basically mirroring each other's tactics: fight til you're low, heal, rinse and repeat. She did occasionally shake it up with that charge attack, but that's to her advantage and if it happens too often then I will cry foul. 😛
Basically every red oni underling in the caves was a one hit kill. They came in pairs, two and a yellow one, and then two with the boss with Tula. All of them were one hit kills. I don't know whether there were supposed to be more types, but it became a grindhouse essentially as I worked my way through the cave as I wasn't particularly threatened and I couldn't run from them.
On the topic of battles, the mermaid's evasion boost doesn't seem to do anything when I fought her. I still hit her every time without fail. Perhaps a slightly bigger boost?
I've actually taken a look at this and decided to give the Paladin some help. Paladins now have a special attack that uses TP. It's low'ish damage, but it ignores defenses. Pretty good if an enemy buffs themselves or tries to debuff you at early levels before you gain access to your spell. You'll get it at level 3.
And yea, Tula's healing has been troublesome before, so this time I made her a custom NPC heal. Should be a lot less troublesome.
Double checking red onis, all except the 3 "shmaht" ones are practically one-hit kills. That's why they award so little experience too. The purpose of this was to introduce the player to how the boss would be. Little hints. Yellow was tanky while the reds were healing/damage. Then you fight Tula and out comes 2 red oni. Now you might think just to concentrate on the boss, but a player would quickly find out the small onis are aiding her damage(if they can still hurt you) as well as significantly increasing her healing. So the tactic is to kill the weaker mobs that offer an annoying mechanic to help make the fight easier. See? Learning.
As to the mermaid's evasion boost, it isn't a guaranteed miss. Evasion lasts for several turns and boosts the user's evasion stat by 25%. I've gone and upped that though for Live, but evasion doesn't mean you're untouchable. Now, there might be BETTER evasion abilities that actually can do that, but right now I have balanced enemies for lowbie players.
I'll need to comb through the demo again to find everything, but there were certainly a few spots where it was noticeable. I think one was during the octogirl pre-battle conversation, but I don't know which part. Also remember a typo - Lockstockd - somewhere, I'll keep an eye out for it. I'll also look through the demo for the first-time dialogue errors if there are any left, try to give you more specifics if I find them again.
Please do, and report any you find. As I said, check the demo version and see if I haven't fixed them already; other player's have reported some typos and sentence runoffs. Lockstockd isn't a typo, unless you're saying it wasn't spelled that way somewhere. I did find one, doing a quick check, on the display name whenever you enter the town. That's fixed for Live.
Sorry, I'd forgotten, Tula did have a weakness. One spot, which I spammed like crazy because that battle loop was getting frustrating. But she and Vi were the only exceptions I found, unless some other bosses were meant to have weaknesses then you're good. And it'll be interesting to see magical enemies, as well as a wider variety. This whole 'opening up the world' sounds very neat...
Tula has 2 weaknesses, so you might wanna double check your facts - cuz they're not the ones I actually know
😛 Seeing as how I put them in lol. They mimic her character introduction earlier in the thread. Looking at what I've got...Vi doesn't even have weaknesses. So not sure how you found those out. Of all the monsters I checked, only Persillia the octogirl didn't have weaknesses. Not sure if all these made it into the Demo, but some should. I also discovered that several of the random encounter mobs had weaknesses. Soooo...might wanna double check that on your end too.
Yeah, I didn't expect my ride to last as long as it did honestly. I kept expecting some high-defense curveball to come around - especially when the General joined my party so I had a reason for all the armor and my healing. Worgen (I think that's her name) didn't seem too powerful either though, which I found strange because I'm pretty sure she wasn't a paladin. It could be that she was just level four and I was about level seven or eight at the time however, so that's probably a factor.
No curve balls in the Demo. If anything, players might be leveling too fast from what I keep seeing. I thought had planned for players to finish around level 4 or 5 unless they were powerleveling/grinding. I'll have to keep a watchful eye out :blink
Worynn did get a buff at some point from player feedback, finding her to be weak and yet having a high threat on her (which is good, since she is a Warrior). Still, you're a Figment! Of course you're tougher than her! But seriously, if you outlevel her or anything else like that, of course you're going to feel stronger.
I came across it twice within a couple minutes, so I'm not sure how rare it really is... granted, I didn't run into it before or since then, so I may have just had some luck with the random number generators. Of course, NOW you decide to tell me the loot is worthless except as a cash-in. I was saving them for bosses, and I cursed when they didn't work on Tula OR Vi. At first I thought bosses were just resistant to it, but now I see... What a paper trail. 😛
Seriously though, I look forward to see what kind of other encounters you can think of. NPC-NPC interaction in combat is something I'd mentally ascribed to 3D RPGs and shooters, so if you can expand on what the enemies do in combat to the player and each other then I will definitely be paying rapt attention.
Double checking, it does look like I might've put the encounter a smidge too high. I had them higher than Fleeting Fauns. Thing is, you'll only find that rare encounter in forested areas. Thus why you probably didn't see it after that. But yea, item fixed, sooo you'll be able to enjoy it fully later lol.
I do so love NPC vs NPC rather than just Player vs NPC. It was such a common thing in RPG's growing up that when I first encountered some NPC's fighting in a game I was thrilled. And I don't mean scripted like you come across two story characters fighting to the death. I mean like you wander about and see a peasant suddenly getting mauled by a wolf. That sort of thing.
Definitely. I'll play through the new download and update my feedback on what I see. And who knows? I might try playing the mage again!
I'll await your next update, if any. I hope everyone tests out the classes and finds the ones they enjoy. That's just one of the many replay values I've added to the game.