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[VX Ace] The Laughing Isles

And yea, AnimeWatcher was lost to the likes of DotA2.

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Could you at least have chosen a game with sexier fem-I mean better gameplay for me to get lost in? Oi. Cmon now. I mean, their feet are so mannish...at least gimme a MOBA like Smite where their feet are sexy (despite the fact apparantly most goddesses really like wearing high heels). Sucks to say but I haven't been much of a gamer these past months. I hope to rectify that eventually, especially with some good titles coming out in the next few months.




So yea, let's just come in here and stop this. Like. IMMEDIATELY. Because now it seems some people(ie Carnivore) are taking the little jokes seriously and thinking I'm dead and gone or somethin.

I'll start by saying what I've said before. And I shall repeat this however many times I have to:
I WILL TELL YOU ALL IF I DECIDE TO ABANDON/LEAVE A GAME UNFINISHED
Until then, always have faith in me that I'm working on the game. GRANTED- I haven't been working on it as much as of late, and I do apologize for that. I do not always have time to work on the game for significant amounts, and unfortunately I've got several projects (non-tickle related or game-making related) I'm working on, aside from my work schedule too (cuz, yknow, money is good 😛).

Currently, I have no plan to EVER stop with this game until it is finished. I am going to let you all explore the world of Illusia and the many companions in it.

So I am sorry there hasn't been a full release yet, but I want you all to know I have not given up on this game and I'm still working on it (slowly) behind the scenes.




Also, to Armageddon185, I need to give you a proper reply to your post and I shall TOTALLY do that later (as well as reply to your message you sent me). But I've got to get back to working right now, so it'll have to wait until later.
 
Apologies if my sarcasm was a bit dry. I didn't think you had actually stopped, AW. But it did get you out of hiding to post, and continued the meme of "Oh no! DOTA took his soul!" Seriously though, I've heard DOTA is excessively addicting. Like the new Evercrack, or WoW. The meth of the gaming world, if you will. Stay away!

Anyway, keep up the good work when you have time. We're all busy with scraping by, and such. Nice to see you check in, though.
 
Sorry Anime. I got a little impatient and started the frenzy of posts. Again. I'm just eager to continue playing the awesome game you've started. I won't ask for a progress update anymore, swear.
 
Hey, no rush AW. Life is too good to ignore sometimes. 🙂 I'm looking forward to your response(s).
 
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Could you at least have chosen a game with sexier fem-I mean better gameplay for me to get lost in? Oi. Cmon now. I mean, their feet are so mannish...at least gimme a MOBA like Smite where their feet are sexy (despite the fact apparantly most goddesses really like wearing high heels). Sucks to say but I haven't been much of a gamer these past months. I hope to rectify that eventually, especially with some good titles coming out in the next few months.




So yea, let's just come in here and stop this. Like. IMMEDIATELY. Because now it seems some people(ie Carnivore) are taking the little jokes seriously and thinking I'm dead and gone or somethin.

I'll start by saying what I've said before. And I shall repeat this however many times I have to:
I WILL TELL YOU ALL IF I DECIDE TO ABANDON/LEAVE A GAME UNFINISHED
Until then, always have faith in me that I'm working on the game. GRANTED- I haven't been working on it as much as of late, and I do apologize for that. I do not always have time to work on the game for significant amounts, and unfortunately I've got several projects (non-tickle related or game-making related) I'm working on, aside from my work schedule too (cuz, yknow, money is good 😛).

Currently, I have no plan to EVER stop with this game until it is finished. I am going to let you all explore the world of Illusia and the many companions in it.

So I am sorry there hasn't been a full release yet, but I want you all to know I have not given up on this game and I'm still working on it (slowly) behind the scenes.




Also, to Armageddon185, I need to give you a proper reply to your post and I shall TOTALLY do that later (as well as reply to your message you sent me). But I've got to get back to working right now, so it'll have to wait until later.

I shall always have the faith!

...Even if you make it hard at times ;P
 
Apologies if my sarcasm was a bit dry. I didn't think you had actually stopped, AW. But it did get you out of hiding to post, and continued the meme of "Oh no! DOTA took his soul!" Seriously though, I've heard DOTA is excessively addicting. Like the new Evercrack, or WoW. The meth of the gaming world, if you will. Stay away!

Anyway, keep up the good work when you have time. We're all busy with scraping by, and such. Nice to see you check in, though.

Either you need to work on your sarcasm, or Lurk(a) and myself need to work on our detection skills because I thought you were really being serious 😛 Quite frankly you're one of the top people I want to see stay interested in the game, ever since a while ago you tried to guess what races the cast would be. I wanna see your opinion on all the girls and the surprise on your face to who was what, aside from the rest of the game of course, so don't go and lose interest now ya hear?

But glad to know that you've exposed how to get me to post. I feel like ET with M&M's now.
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And I don't know about DOTA. Is that really a meme? I'd think LoL would have more power in that (especially since, yknow, it actually gets tickle pics. Glorious tickle pics. Tickle stories too. Wonderful tickle stories.)

I do have to try checking in more often. It's a bad habit of mine to slip back into the shadows. But I feel like unless it's the actual release or some content update, people would be coming in here to check and be disappointed.

Sorry Anime. I got a little impatient and started the frenzy of posts. Again. I'm just eager to continue playing the awesome game you've started. I won't ask for a progress update anymore, swear.

Hold your apologies! I'm not saying I hate the "frenzy of posts" you or anyone else makes (though I AM not exactly thrilled about random posts in my thread -coughlastpagecough- that have no relationship to me or my game whatsoever).

I am perfectly fine with you being eager to play my game as well as asking for progress updates. It shows you're still interested in it. I'm fine with the jokes on what game has stolen my soul, how many pizza boxes I've been buried under, or any of the sort (they amuse me so). It's when it feels like people are losing faith and/or questioning if the game will get done/has been abandoned that I have to step in and be frustrated.

I don't want people to ever think I've turned my back on them or on the community. I've enjoyed making the parts of the game - seeing the reactions of the players and working to try and make things more fun. I want things to be balanced, easy in some areas and hard in others, but never impossible for some and doable for the rest.

So yea, don't go changing like that. I'm more than happy to see people still eagerly awaiting the next release and talk about my game. I mean hell, I just noticed yesterday that someone actually rated my thread! I feel honored 🙂 You don't see many of those star'd threads around here. Just one more thing that really keeps the drive going.

I shall always have the faith!

...Even if you make it hard at times ;P

Maaannn I've been so neglecting you bud. I need to get back on LoL sometime and pal around. Sorry for my long absence and excommunication on a lot of things, Reo. But thank you for continuing to support me and my game 🙂
 
If nothing else, we'll now know which MOBA to teasingly assert as having claimed AW's soul. :stickout
 
Sorry I'm late to the party, are there any snacks left? 🙂

I LOVE this game. Or this demo. Whatever you want to call it, it's good. It seemed I was cracking a smile every three minutes, and your text even had me laughing a few times. And when I heard the Chocobo theme song play during the battle... blimey, I swear my sides were going to burst!

This is my general feedback in case you're still looking for some. Granted, you've got a lot of people on here already doing that for you and one voice probably won't make a difference, but it's here if you want it. Though the message of this entire post can be summarized as "it kicks ass so keep working on it" - that's the short version.

Started the game as a mage (because we won't be stopped by your armor man) and promptly died as soon as I left the village and tried to do a random encounter. Quite embarrassingly really. And that wasn't even my first game over, I lost to the plump slime in the tutorial. Twice. I guess I'm just not meant to be a mage. After reading all the stuff on here about its magic artillery and how it even had a badass melee attack, my confidence took a severe dip.

Then I started again as a paladin, and the world was happy.

Those are the only two classes I've played though, so I can't say about how they balance overall. I tried spamming the magic attack as the mage, and I still ended up dying to centaurs and other things that I can't remember now. Like I said, I was probably playing it wrong somehow, so I'll give it another shot when I finally beat Vi. As for the paladin, well, I don't think it's OP necessarily but it sort of felt that way coming from my previous experience with the mage. By contrast, I could literally sit there twiddling my thumbs and just tank up the damage. I know that's the point of the class, but even my damage seemed to be pretty good - I was doing more than the monsters by level two, and the red oni underlings were one-hit kills. That might have been intentional, probably was actually, but I just thought I'd report on that.

Noticed some bugs, or things that looked like bugs, that kind of cropped up here and there. The most common one I found is words going off the side of the screen, too big for the text box. It's not too frequent, but it occurs often enough to stick in my memory. Also, the old man who trains Nadya (whose name I forget - DUR) has no face at the end of his movement tutorial. Seeing as most sprites don't have accompanying faces this might have been intentional, but since he's always had a face before I thought it kind of odd. Another thing I noticed was that, in some cases, characters that I met for the first time had dialogue that suggested that we'd talked before, and I know we didn't. This happens with the girl in the village who gives you her letter, the potion shopkeeper (just a small thing - "welcome back" or along those lines), the female bartender in the inn.

These are all really minor, but I just thought I'd say them here just in case it helps. I haven't read the entirety of this thread though, so someone else has probably picked up on these already, or I have some unique problems with my version. There are some other things I noticed, but I'll have to look through the game again to confirm. Overall very good so far as demos go - you've smushed most of the cockroaches, I've just noticed some annoying flies buzzing around.

One last thing before I check out though, and it's more of a thought than an actual feedback. I don't know whether this affects everyone or just me, but except for Vi the targeted tickles don't do any modulation to the damage. As in, very few monsters I've noticed have weak spots. This might have been intentional, I might have missed something, but it just seems like a lot of wasted effort if there aren't any weak spots that can be targeted. That said, I'm playing as a paladin and the difference might just be too minuscule for me to see.

Looking forward to more of this, and kudos for getting this up! OH yes, and double kudos for having that one random encounter with the scared ticklefly and the two harpy-whatchamacallits. It stuck in my mind because it's the kind of situation that really struck out at me from the usual drudge of press Z until everything's dead, so props for that. Hope you keep going with this, I can definitely see this being the next ToG, probably even surpassing that if the content gets packed on heavily enough.

Sorry, I ramble. In short: kickass job, eager for more!

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THESE are the kind of posts I really love. I get to hear more of what people enjoyed or didn't enjoy, what to look at, what needs balancing or fixing, the whole shebang. Hearing how many of my design choices made a player happy, and what they experienced when they encountered them, reeeaaaaallly puts a smile on my face.

So let me start off by saying how I'm really glad you found amusement in the game, and I'm happy to hear how you liked my battle music choice! Tis a good thing!

Now let me say that suggesting even 1 voice is meaningless is absolutely, pants on head STUPID. Your post is just as valuable as anyone else's. I can never have enough posts.

First, I am a little sorry to hear that your mage got wrecked so badly, but as a mage you have to start off a little careful. Once you hit level two, however, things get MUCH easier because I give you Sweet Dreams which will help you stay alive in combat while getting free pot shots off on the enemy. Until then, try and grab a few of the weaker enemies. Still...I did buff them several times in later patches...odd...
Also, and I've already added this to the Live version, the forests are (like in most games) full of tougher encounters than those out on the open field. So you ran out and immediately went into a harder fight. No wonder you got clobbered.
As to the slime wrecking you, I have not heard anyone mention she has amazing artillery. The tutorial slime should be easy to beat with any class, but I DID have the problem earlier of her being...well...actually hard. But I reduced her stats in later versions, so I am curious to know if you had downloaded the most recent version of the Demo.

O...m...g...Someone actually played Paladin!? AND POSTED ABOUT IT!? OH JOYOUS DAY! I thought the Paladin and Cleric must've died off in my game since no one here has made mention of them yet 😛
Paladins should "feel" overpowered, because most classes are going to feel overpowered at the start of the game. This was intentional, because you're solo. I wanted this whole area to be more of an introduction to encounter types and what sort of things they could expect. This whole area should be considered a starter zone, despite that there's a tutorial (which also shows you some other things you'll encounter in the game, such as quests and events, and gets the player started).
The thing Paladin players will have to deal with for the earlier part is...boring gameplay. Because you do nothing more than tank and spank while solo. The class gets more interesting once you gain a party member, because then you can start utilizing your support skills more. I did decide to look at the class, however, and I did see how annoying some encounters could be. Like Tula with a neverending stalemate until you ran out of supplies since you'd heal, she'd drink, you'd attack, she'd attack, you'd heal, she'd drink, etc. etc.
Still, a Paladin's attack power should plummet rapidly the further up you go. But about the red oni's...you'll have to tell me WHICH red oni, because there are indeed some that are very weak on purpose.

I've been trying to find all the text issues, so if you know the exact place of runon text, lemme know. The old man...I'm looking at my version and I don't see the faceless issue. Not sure if I fixed him in the Demo or when I started on the Live, but it does make me wonder if you have the latest demo. The first-time dialogue error should've also been fixed for most of those NPC's. I believe I did do those in the last updates to the Demo, though I might've missed the girl in the first town. Oddly enough, the bartender or the innkeeper doesn't appear to have any first time dialogue in my version.

Now on the topic of targeted tickles - this was intentional to some degree. I didn't include targeted tickles in most enemies in the Demo, but the weaknesses are going to quickly start showing up more and more the further along you go. However, I DID give most of the bosses (if not all the bosses) in the Demo their weaknesses in later updates. I particularly remember giving Tula her's (mentions it on the first page too). So again, might wanna see if you have the most current version (or you can just wait for the Live lol). You'll notice too that you haven't encountered any magic using enemies in the Demo. This also is going to be encountered the further in you go. In fact, right after the Demo finishes you'll encounter your first magic wielding enemies.
Do remember though - Paladin have some strength at the start, but will not hold that strength as they grow. It's going to get weaker compared to the damage dealing classes. But any monster girl you grab that isn't a tank is going to loooooooove you because YOU'RE going to be the thing that keeps them alive. You've got the best tank abilities AND you have a heal. Let them blast things, you keep wandering fingers off their ticklish skin.

Excellent job finding the rare random encounter 🙂 I've got several of those planned for all areas, so keep on the lookout for them as you run through the game. I've already got 2 made for the tunnels. I wanted to have some special things that, if encountered, did exactly as you said - broke up the Press Z spam. I want players to try and think about their actions sometimes. I'm glad that one made such an impact on you (and hey, the loot isn't too bad either eh? Speaking of loot - don't bother using it in the Demo. It's broke. Lol. It's only use in the Demo is selling unfortunately, but I fixed this in Live).

Glad you enjoyed the game so, and looking forward to more feedback and experiences 🙂
 
It is much easier to keep faith with AW as he is posting and saying something then it is with any hope that Dues will or is completing his game. But there is always a faint hope there. Just more stronger with AW right now. Well...for me.
 
It is much easier to keep faith with AW as he is posting and saying something then it is with any hope that Dues will or is completing his game. But there is always a faint hope there. Just more stronger with AW right now. Well...for me.

Really? You still have hope for ToG? Hah...I'm both amused and impressed. 🙂

Just commenting to say I played a paladin too, you know! Love tanking in every game I play. It did feel a bit overpowered to me as well, but not by a long shot. I wouldn't even nerf it (but then again I might be biased there xD) because if you lower the damage just a tiny bit too much it might turn out really annoying as long as you're solo. Given your latest reply I do feel like it won't be OP in the future anyway. =)

I also know I haven't given you any kind of review yet which I really should, but I'm so damn lazy lately... D: so I'll just say that the game and especially the vi encounter was fucking awesome, don't think I've ever seen a better ending to a demo. If you go through with everything you have planned, I'm positive this game will be ...dare I say it... far better than ToG at some point.
 

Bloody hell man, stop being so damned funny and give me back my lungs!

THESE are the kind of posts I really love. I get to hear more of what people enjoyed or didn't enjoy, what to look at, what needs balancing or fixing, the whole shebang. Hearing how many of my design choices made a player happy, and what they experienced when they encountered them, reeeaaaaallly puts a smile on my face.

So let me start off by saying how I'm really glad you found amusement in the game, and I'm happy to hear how you liked my battle music choice! Tis a good thing!

Aw shucks. Well it's your fault for making such a good demo and then teasing me with more! If this is the kind of thing that's helpful, then dammit I will CRAM these posts full of words and feedback and the shite!

And yes, music is bloody brilliant. Just one thing though... it's a little out of place during the dramatic centaur raid on Lockstock. What is otherwise a saddening and eye-opening moment is broken up by hilarious memories of a fat yellow bird. Though from what I gather I might be playing an outdated file. I used the link at the bottom of the first post, assuming that's the one you've been updating. Let me know what this Live business is though, and if there's a better link then GIMME!

Now let me say that suggesting even 1 voice is meaningless is absolutely, pants on head STUPID. Your post is just as valuable as anyone else's. I can never have enough posts.

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D'oh well.

First, I am a little sorry to hear that your mage got wrecked so badly, but as a mage you have to start off a little careful. Once you hit level two, however, things get MUCH easier because I give you Sweet Dreams which will help you stay alive in combat while getting free pot shots off on the enemy. Until then, try and grab a few of the weaker enemies. Still...I did buff them several times in later patches...odd...
Also, and I've already added this to the Live version, the forests are (like in most games) full of tougher encounters than those out on the open field. So you ran out and immediately went into a harder fight. No wonder you got clobbered.
As to the slime wrecking you, I have not heard anyone mention she has amazing artillery. The tutorial slime should be easy to beat with any class, but I DID have the problem earlier of her being...well...actually hard. But I reduced her stats in later versions, so I am curious to know if you had downloaded the most recent version of the Demo.

Like I said, I'm pretty sure I'm just not cut out to be a mage. And actually I think I died once outside the forest as well. So yeah, tanks for me all the way. The plump slime was dealing pretty high damage, just as high as the mage spell in my version, so that was either intentional because of bad defense or perhaps I'm just lucky.

Come to think of it, I think I've seen some new updates since I installed the demo. I'll re-download and scroll through the game again, check if everything's better.

O...m...g...Someone actually played Paladin!? AND POSTED ABOUT IT!? OH JOYOUS DAY! I thought the Paladin and Cleric must've died off in my game since no one here has made mention of them yet 😛
Paladins should "feel" overpowered, because most classes are going to feel overpowered at the start of the game. This was intentional, because you're solo. I wanted this whole area to be more of an introduction to encounter types and what sort of things they could expect. This whole area should be considered a starter zone, despite that there's a tutorial (which also shows you some other things you'll encounter in the game, such as quests and events, and gets the player started).
The thing Paladin players will have to deal with for the earlier part is...boring gameplay. Because you do nothing more than tank and spank while solo. The class gets more interesting once you gain a party member, because then you can start utilizing your support skills more. I did decide to look at the class, however, and I did see how annoying some encounters could be. Like Tula with a neverending stalemate until you ran out of supplies since you'd heal, she'd drink, you'd attack, she'd attack, you'd heal, she'd drink, etc. etc.

That makes sense, and since the paladin is a team player I assume it'll get more exciting as more content comes out. You summed up the largest problem neatly though - it becomes less a battle and more a z-button fest. The only instances where this gets changed up is during some of the tougher battles at higher levels, which was me healing myself every few turns. And the Tula loop did get a little obnoxious, because we were basically mirroring each other's tactics: fight til you're low, heal, rinse and repeat. She did occasionally shake it up with that charge attack, but that's to her advantage and if it happens too often then I will cry foul. 😛

Still, a Paladin's attack power should plummet rapidly the further up you go. But about the red oni's...you'll have to tell me WHICH red oni, because there are indeed some that are very weak on purpose.

Basically every red oni underling in the caves was a one hit kill. They came in pairs, two and a yellow one, and then two with the boss with Tula. All of them were one hit kills. I don't know whether there were supposed to be more types, but it became a grindhouse essentially as I worked my way through the cave as I wasn't particularly threatened and I couldn't run from them.

On the topic of battles, the mermaid's evasion boost doesn't seem to do anything when I fought her. I still hit her every time without fail. Perhaps a slightly bigger boost?

I've been trying to find all the text issues, so if you know the exact place of runon text, lemme know. The old man...I'm looking at my version and I don't see the faceless issue. Not sure if I fixed him in the Demo or when I started on the Live, but it does make me wonder if you have the latest demo. The first-time dialogue error should've also been fixed for most of those NPC's. I believe I did do those in the last updates to the Demo, though I might've missed the girl in the first town. Oddly enough, the bartender or the innkeeper doesn't appear to have any first time dialogue in my version.

I'll need to comb through the demo again to find everything, but there were certainly a few spots where it was noticeable. I think one was during the octogirl pre-battle conversation, but I don't know which part. Also remember a typo - Lockstockd - somewhere, I'll keep an eye out for it. I'll also look through the demo for the first-time dialogue errors if there are any left, try to give you more specifics if I find them again.

Now on the topic of targeted tickles - this was intentional to some degree. I didn't include targeted tickles in most enemies in the Demo, but the weaknesses are going to quickly start showing up more and more the further along you go. However, I DID give most of the bosses (if not all the bosses) in the Demo their weaknesses in later updates. I particularly remember giving Tula her's (mentions it on the first page too). So again, might wanna see if you have the most current version (or you can just wait for the Live lol). You'll notice too that you haven't encountered any magic using enemies in the Demo. This also is going to be encountered the further in you go. In fact, right after the Demo finishes you'll encounter your first magic wielding enemies.
Do remember though - Paladin have some strength at the start, but will not hold that strength as they grow. It's going to get weaker compared to the damage dealing classes. But any monster girl you grab that isn't a tank is going to loooooooove you because YOU'RE going to be the thing that keeps them alive. You've got the best tank abilities AND you have a heal. Let them blast things, you keep wandering fingers off their ticklish skin.

Sorry, I'd forgotten, Tula did have a weakness. One spot, which I spammed like crazy because that battle loop was getting frustrating. But she and Vi were the only exceptions I found, unless some other bosses were meant to have weaknesses then you're good. And it'll be interesting to see magical enemies, as well as a wider variety. This whole 'opening up the world' sounds very neat...

Yeah, I didn't expect my ride to last as long as it did honestly. I kept expecting some high-defense curveball to come around - especially when the General joined my party so I had a reason for all the armor and my healing. Worgen (I think that's her name) didn't seem too powerful either though, which I found strange because I'm pretty sure she wasn't a paladin. It could be that she was just level four and I was about level seven or eight at the time however, so that's probably a factor.

Excellent job finding the rare random encounter 🙂 I've got several of those planned for all areas, so keep on the lookout for them as you run through the game. I've already got 2 made for the tunnels. I wanted to have some special things that, if encountered, did exactly as you said - broke up the Press Z spam. I want players to try and think about their actions sometimes. I'm glad that one made such an impact on you (and hey, the loot isn't too bad either eh? Speaking of loot - don't bother using it in the Demo. It's broke. Lol. It's only use in the Demo is selling unfortunately, but I fixed this in Live).

I came across it twice within a couple minutes, so I'm not sure how rare it really is... granted, I didn't run into it before or since then, so I may have just had some luck with the random number generators. Of course, NOW you decide to tell me the loot is worthless except as a cash-in. I was saving them for bosses, and I cursed when they didn't work on Tula OR Vi. At first I thought bosses were just resistant to it, but now I see... What a paper trail. 😛

Seriously though, I look forward to see what kind of other encounters you can think of. NPC-NPC interaction in combat is something I'd mentally ascribed to 3D RPGs and shooters, so if you can expand on what the enemies do in combat to the player and each other then I will definitely be paying rapt attention.

Glad you enjoyed the game so, and looking forward to more feedback and experiences 🙂

Definitely. I'll play through the new download and update my feedback on what I see. And who knows? I might try playing the mage again!
 
If nothing else, we'll now know which MOBA to teasingly assert as having claimed AW's soul. :stickout

Lol hey now, don't go talkin like I'm cheatin on LoL 😛

Though when Rune Factory 4 comes out, I'm totally ignoring you guys...for...like...weeks...months maybe lol. The allure of monster girls is too strong - that and it's Rune Factory so it's pretty much just insta-crack in my book. Nah but I'll remember you guys. Fondly. While I play my game :lol

It is much easier to keep faith with AW as he is posting and saying something then it is with any hope that Dues will or is completing his game. But there is always a faint hope there. Just more stronger with AW right now. Well...for me.

Ahhh the things I have in store for you, MisterDae. I think this is the worst for you because you refuse to play my game until I have it finished. Like I said way earlier in the thread - you're gonna be waiting a loooong time haha. But your encouragement is welcome. Even if I might -ahem- become absent for a while, I always seem to come crawling out from somewhere to talk to you guys.
Alas, I do not think Deus will ever come back to ToG, but we still have the legend to go off of. And it is because of him that so many of us became inspired to make our own games. Granted...Cackling Cave is the origin, but we always go back to ToG.

Really? You still have hope for ToG? Hah...I'm both amused and impressed. 🙂

Just commenting to say I played a paladin too, you know! Love tanking in every game I play. It did feel a bit overpowered to me as well, but not by a long shot. I wouldn't even nerf it (but then again I might be biased there xD) because if you lower the damage just a tiny bit too much it might turn out really annoying as long as you're solo. Given your latest reply I do feel like it won't be OP in the future anyway. =)

I also know I haven't given you any kind of review yet which I really should, but I'm so damn lazy lately... D: so I'll just say that the game and especially the vi encounter was fucking awesome, don't think I've ever seen a better ending to a demo. If you go through with everything you have planned, I'm positive this game will be ...dare I say it... far better than ToG at some point.

Well damn cay, post about the Paladin once in a while! I can't figure out balance without you guys yknow. And if something is broke, I can't exactly fix it either 😛
Glad to hear you like tankin! Paladin is definitely for you. Some of these gals are gonna looooove youuuu.
As I mentioned, every class should feel "overpowered" right now to a degree. There are some that'll feel weak, like the Rogue and the Mage, when it comes to staying alive, but then you look at how much damage you do and you're like "Psh! Things dyin before me is all the survival I need!"
I am keeping a lookout on how a Paladin progresses. Its role is tank, but I need to be careful that it doesn't become "indestructible". Still, from what I can see, a Paladin's strength is pretty good. Facing off against Vi in test battles was a good way to determine its strength, since she is meant to be very much out of your level range. A lvl 13 Paladin doing 25 damage tops to her (unless she did an attack debuff, which dropped it to 0) was good imo. Meanwhile, she was doing roughly 20 damage a hit to Paladin. If there are nerfs to come, it'll be in later levels, not the start of the game, so your solo start will be unaffected.

Haha, get off your lazy bum and gimme a review! I'm glad so many loved the end of the demo. I really wanted it to end with a bang, so to speak, and thought "What better way than to deal with something like an end-game boss". 😀 No better ending to a demo, though, just makes me blush. I doubt it was that good, but I'll still take that with pride.


And speaking of tanking, I have gone in and increased the health scaling for all classes. Chances are I'll do it again too since the max level isn't going to be 99 (I think 50 might be better). You won't feel it really at the start, but it'll start kicking in around 10'ish I'd say. I feel I can scale battles better this way.
 
Bloody hell man, stop being so damned funny and give me back my lungs!

You speak of the impossible. I think if I stopped posting images in my messages, people would question if it's really me :stickout

Aw shucks. Well it's your fault for making such a good demo and then teasing me with more! If this is the kind of thing that's helpful, then dammit I will CRAM these posts full of words and feedback and the shite!

And yes, music is bloody brilliant. Just one thing though... it's a little out of place during the dramatic centaur raid on Lockstock. What is otherwise a saddening and eye-opening moment is broken up by hilarious memories of a fat yellow bird. Though from what I gather I might be playing an outdated file. I used the link at the bottom of the first post, assuming that's the one you've been updating. Let me know what this Live business is though, and if there's a better link then GIMME!

Lol well cram away. I do so enjoy people posting; makes me feel good seeing our forum still has some life.

This was actually brought to my attention by stork, and you both were right, the music was weird when it was supposed to be dramatic and get your heart pumping. Rest assured, the music has gotten changed, but you'll have to wait until Live to hear it. It should fit MUCH better though.
The link at the bottom is indeed the one you should use. I've been updating it, but the name hasn't changed. As such, I posted the patch notes as I went along in the first post. So it might be a good idea to check and see if you've got the most updated version (though if you don't wanna download it again, that's perfectly fine too. You can just wait 🙂) The Live version is the "finished" part 1 of the game. You'll get all you've seen so far, fixes, events that I disabled or didn't yet finish, a little more of the game past where the Demo ended, and most importantly, this is the version that you can actually continue with. Demo saves cannot be used in the Live game due to "a certain viral infection of your files", if you catch my drift.

\

D'oh well.

wUfuaW1.jpg

Oh Yahtzee, that grand Australian critic with a hat.

Like I said, I'm pretty sure I'm just not cut out to be a mage. And actually I think I died once outside the forest as well. So yeah, tanks for me all the way. The plump slime was dealing pretty high damage, just as high as the mage spell in my version, so that was either intentional because of bad defense or perhaps I'm just lucky.

Come to think of it, I think I've seen some new updates since I installed the demo. I'll re-download and scroll through the game again, check if everything's better.

Hey nowww don't say that. Anybody can be anything if they put their mind to it. Because...imaaaaagination. Or something. Anyway, the plump slime does do some pretty strong damage to the Mage, but the version I'm workin on has the Mage able to 3-shot the slime, while she requires 4-hits to take out a Mage. Also, Plump almost always seems to go after the Mage, so you should always win. Still, I'll alter her further for Live. She's the tutorial, she should be easily beatable (unless you are intentionally trying to lose).

That makes sense, and since the paladin is a team player I assume it'll get more exciting as more content comes out. You summed up the largest problem neatly though - it becomes less a battle and more a z-button fest. The only instances where this gets changed up is during some of the tougher battles at higher levels, which was me healing myself every few turns. And the Tula loop did get a little obnoxious, because we were basically mirroring each other's tactics: fight til you're low, heal, rinse and repeat. She did occasionally shake it up with that charge attack, but that's to her advantage and if it happens too often then I will cry foul. 😛



Basically every red oni underling in the caves was a one hit kill. They came in pairs, two and a yellow one, and then two with the boss with Tula. All of them were one hit kills. I don't know whether there were supposed to be more types, but it became a grindhouse essentially as I worked my way through the cave as I wasn't particularly threatened and I couldn't run from them.

On the topic of battles, the mermaid's evasion boost doesn't seem to do anything when I fought her. I still hit her every time without fail. Perhaps a slightly bigger boost?

I've actually taken a look at this and decided to give the Paladin some help. Paladins now have a special attack that uses TP. It's low'ish damage, but it ignores defenses. Pretty good if an enemy buffs themselves or tries to debuff you at early levels before you gain access to your spell. You'll get it at level 3.
And yea, Tula's healing has been troublesome before, so this time I made her a custom NPC heal. Should be a lot less troublesome.

Double checking red onis, all except the 3 "shmaht" ones are practically one-hit kills. That's why they award so little experience too. The purpose of this was to introduce the player to how the boss would be. Little hints. Yellow was tanky while the reds were healing/damage. Then you fight Tula and out comes 2 red oni. Now you might think just to concentrate on the boss, but a player would quickly find out the small onis are aiding her damage(if they can still hurt you) as well as significantly increasing her healing. So the tactic is to kill the weaker mobs that offer an annoying mechanic to help make the fight easier. See? Learning.

As to the mermaid's evasion boost, it isn't a guaranteed miss. Evasion lasts for several turns and boosts the user's evasion stat by 25%. I've gone and upped that though for Live, but evasion doesn't mean you're untouchable. Now, there might be BETTER evasion abilities that actually can do that, but right now I have balanced enemies for lowbie players.

I'll need to comb through the demo again to find everything, but there were certainly a few spots where it was noticeable. I think one was during the octogirl pre-battle conversation, but I don't know which part. Also remember a typo - Lockstockd - somewhere, I'll keep an eye out for it. I'll also look through the demo for the first-time dialogue errors if there are any left, try to give you more specifics if I find them again.

Please do, and report any you find. As I said, check the demo version and see if I haven't fixed them already; other player's have reported some typos and sentence runoffs. Lockstockd isn't a typo, unless you're saying it wasn't spelled that way somewhere. I did find one, doing a quick check, on the display name whenever you enter the town. That's fixed for Live.

Sorry, I'd forgotten, Tula did have a weakness. One spot, which I spammed like crazy because that battle loop was getting frustrating. But she and Vi were the only exceptions I found, unless some other bosses were meant to have weaknesses then you're good. And it'll be interesting to see magical enemies, as well as a wider variety. This whole 'opening up the world' sounds very neat...

Tula has 2 weaknesses, so you might wanna double check your facts - cuz they're not the ones I actually know 😛 Seeing as how I put them in lol. They mimic her character introduction earlier in the thread. Looking at what I've got...Vi doesn't even have weaknesses. So not sure how you found those out. Of all the monsters I checked, only Persillia the octogirl didn't have weaknesses. Not sure if all these made it into the Demo, but some should. I also discovered that several of the random encounter mobs had weaknesses. Soooo...might wanna double check that on your end too.

Yeah, I didn't expect my ride to last as long as it did honestly. I kept expecting some high-defense curveball to come around - especially when the General joined my party so I had a reason for all the armor and my healing. Worgen (I think that's her name) didn't seem too powerful either though, which I found strange because I'm pretty sure she wasn't a paladin. It could be that she was just level four and I was about level seven or eight at the time however, so that's probably a factor.

No curve balls in the Demo. If anything, players might be leveling too fast from what I keep seeing. I thought had planned for players to finish around level 4 or 5 unless they were powerleveling/grinding. I'll have to keep a watchful eye out :blink
Worynn did get a buff at some point from player feedback, finding her to be weak and yet having a high threat on her (which is good, since she is a Warrior). Still, you're a Figment! Of course you're tougher than her! But seriously, if you outlevel her or anything else like that, of course you're going to feel stronger.

I came across it twice within a couple minutes, so I'm not sure how rare it really is... granted, I didn't run into it before or since then, so I may have just had some luck with the random number generators. Of course, NOW you decide to tell me the loot is worthless except as a cash-in. I was saving them for bosses, and I cursed when they didn't work on Tula OR Vi. At first I thought bosses were just resistant to it, but now I see... What a paper trail. 😛

Seriously though, I look forward to see what kind of other encounters you can think of. NPC-NPC interaction in combat is something I'd mentally ascribed to 3D RPGs and shooters, so if you can expand on what the enemies do in combat to the player and each other then I will definitely be paying rapt attention.

Double checking, it does look like I might've put the encounter a smidge too high. I had them higher than Fleeting Fauns. Thing is, you'll only find that rare encounter in forested areas. Thus why you probably didn't see it after that. But yea, item fixed, sooo you'll be able to enjoy it fully later lol.

I do so love NPC vs NPC rather than just Player vs NPC. It was such a common thing in RPG's growing up that when I first encountered some NPC's fighting in a game I was thrilled. And I don't mean scripted like you come across two story characters fighting to the death. I mean like you wander about and see a peasant suddenly getting mauled by a wolf. That sort of thing.

Definitely. I'll play through the new download and update my feedback on what I see. And who knows? I might try playing the mage again!

I'll await your next update, if any. I hope everyone tests out the classes and finds the ones they enjoy. That's just one of the many replay values I've added to the game.
 
Lol hey now, don't go talkin like I'm cheatin on LoL 😛

Though when Rune Factory 4 comes out, I'm totally ignoring you guys...for...like...weeks...months maybe lol. The allure of monster girls is too strong - that and it's Rune Factory so it's pretty much just insta-crack in my book. Nah but I'll remember you guys. Fondly. While I play my game :lol

But you are! Or were... I dunno which anymooooore ;_;

Sides, you left me and THS alone for so long. We're missing our third musketeer! Our third stooge! We are so lost~
 
But you are! Or were... I dunno which anymooooore ;_;

Sides, you left me and THS alone for so long. We're missing our third musketeer! Our third stooge! We are so lost~

I have only played a couple games of Smite with my "friend". It's fun in some aspects and not so fun in others. The bot matches that you can play normally have the IQ of half-mentally challenged gerbils, I have no clue on character setups aside from Tanks are like LoL Supports that also Tank and therefore make the actual gods/goddesses that are Support seem...worthless...most of the time. Also, the enjoyment quickly went downhill; it really depends on who you play with and my friend isn't the best at teaching new players. Gets frustrated real easily. Wasn't...too fun.
So yea, LoL is awesome. It just lacks women showing off their feet :stickout Something Smite seems more willing to do, even if it's all the same footwear (literally). Though that isn't my main reason I like LoL. Honestly, the gameplay in LoL is just...better to me...It's quick reflexes, but I think being in an overhead map feels better. MMO/FPS style always makes me lose feeling in my arms after a while due to the Fight or Flight response. I've never gotten that in LoL.
Also...Sona...And Janna...And Vi...and more I can't think of because I is tired lol. But srsly. Srsly. Also Mundo, because Mundo.

Don't worry, I'll be back. I put too much into LoL to abandon it (even if I haven't bought a character in foreeevver).



Satus Update:

The game is coming along slowly. I've got a few more encounters to finish, items to make and place, quests to finalize too, and then I can release the game.

Some things to look forward to:

Travel through the forgotten tunnels. What lurks ahead as you make your way to the Kootchie Kingdom?

You might encounter a familiar face.

Players can get a glimpse of...The West (actually it's more like "The Middle" since there is still lands to the West of the this area, but whatever). You won't be able to access most of it yet (since I'm not letting you), but you can do a quick check of what's around there.

Class Specific Equipment staaaart...Now. Expect to find things your class may or may not be able to use.

Paladins have been given a new, more physical attack at early levels that may prove useful in the future. It ignores a target's defense, though it won't scale well (remember, Paladins are tanks, not damage dealers).

Mages and Rogues are receiving small buffs to their survivability in the form of their abilities. For example, Sweet Dreams now has a higher chance to land and less chance to break.

All classes should enjoy this - Escape Rates have been altered! You'll have a much easier time escaping, when before I noticed several classes having to either engage an enemy or go through several rounds of getting pummeled before they could escape. Squishy classes should particularly enjoy this change, which is good because now enemies are getting tougher.
 
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Thanks for the update, Anime. I'm still very eager to continue forward in your game.

It's gonna be a long time before Screamer is done with TGS. So, every time you release a part of your game before TGS is ready, it'll make the grin on my face a little bigger. 🙂
 
I check this thread DAILY to see if it's come out yet. Since ToG has been mentioned to many times, I feel I should say that, for myself, I think this game has the potential to rival ToG. I'm VERY giddy for it's release. Everything is designed well, of course, but...there's this indescribable...aura(?) about it that I love. A looot. So, keep working, just don't OVERwork.


Also...with how many different images you post, I get this weird visual of you as a Black Mask looking dude sitting in a dark room, reaching into the Void and pulling out the perfect image, then slapping it into your monitor and posting. I dunno. Guess I'm off. ^_^
 
I have only played a couple games of Smite with my "friend". It's fun in some aspects and not so fun in others. The bot matches that you can play normally have the IQ of half-mentally challenged gerbils, I have no clue on character setups aside from Tanks are like LoL Supports that also Tank and therefore make the actual gods/goddesses that are Support seem...worthless...most of the time. Also, the enjoyment quickly went downhill; it really depends on who you play with and my friend isn't the best at teaching new players. Gets frustrated real easily. Wasn't...too fun.
So yea, LoL is awesome. It just lacks women showing off their feet :stickout Something Smite seems more willing to do, even if it's all the same footwear (literally). Though that isn't my main reason I like LoL. Honestly, the gameplay in LoL is just...better to me...It's quick reflexes, but I think being in an overhead map feels better. MMO/FPS style always makes me lose feeling in my arms after a while due to the Fight or Flight response. I've never gotten that in LoL.
Also...Sona...And Janna...And Vi...and more I can't think of because I is tired lol. But srsly. Srsly. Also Mundo, because Mundo.

Don't worry, I'll be back. I put too much into LoL to abandon it (even if I haven't bought a character in foreeevver).

Play Smite with me >😀 I play the ladies all the time lol. Also good to hear you're still chugging along on the best game of the decade :stickout Add a Teemo character and we can bump that to century :lol
 
Thanks for the update, Anime. I'm still very eager to continue forward in your game.

It's gonna be a long time before Screamer is done with TGS. So, every time you release a part of your game before TGS is ready, it'll make the grin on my face a little bigger. 🙂

You're welcome for the update, Super Snake. I'm eager to see everyone "start" their adventure and continue the story 🙂

It'll be a long time before I'm done too, so it's gonna be interesting. The longer things go, the more stuff I add too. I hope the grin gets bigger by playing my game too 😛

I check this thread DAILY to see if it's come out yet. Since ToG has been mentioned to many times, I feel I should say that, for myself, I think this game has the potential to rival ToG. I'm VERY giddy for it's release. Everything is designed well, of course, but...there's this indescribable...aura(?) about it that I love. A looot. So, keep working, just don't OVERwork.


Also...with how many different images you post, I get this weird visual of you as a Black Mask looking dude sitting in a dark room, reaching into the Void and pulling out the perfect image, then slapping it into your monitor and posting. I dunno. Guess I'm off. ^_^

Daily, eh? Well now I feel bad for getting your hopes up every day just to be turned down :blush But your praise and continued support is much appreciated. I'm really glad so many people love the world I'm creating. I'm still chugging along, but fret not as I won't burn myself out.

A Black Mask guy, huh? Just pullin all these great images outta nowhere? Lol that's an amusing image you've got of me. It's like you knew me too well hahaha.

Haha.

ha.

....

....

NaaBcMM.jpg


Play Smite with me >😀 I play the ladies all the time lol. Also good to hear you're still chugging along on the best game of the decade :stickout

Well the only ladies I have are the starter one and whatever is free that week...soooo yea. But I can play big, fat, ice dudes "ok". Heh, and I doubt my game is that great. :stickout I'd say wait until it's done before you give it that title.

Add a Teemo character and we can bump that to century :lol

WELL THAT SOUNDS LIKE A GREAT IDEA!

LpEWrfy.gif
 
Well the only ladies I have are the starter one and whatever is free that week...soooo yea. But I can play big, fat, ice dudes "ok". Heh, and I doubt my game is that great. :stickout I'd say wait until it's done before you give it that title.



WELL THAT SOUNDS LIKE A GREAT IDEA!

LpEWrfy.gif


LOL, the amount that the big guy from team fortress captures my face after reading your statement is scary XD :stickout
 
Hahaha...MWWWWAAAHAHAHA! My time has nearly come!

VXk0GKC.gif


-cough-

Yea, Status Update time.

I'm gettin closer to the goal. My checklist of things to do is nearly finished!
All that's left is...-shudders- dialogue pretty much. I've finished the win scenes for several of the events, but I'll have to do some good on the lose scenes.

I DEFINITELY feel like I'm writing too much now. You guys will totally have to yell at me if I am lol.

The hard part is gonna be people going "It took you this long and THIS is all you added?!" to which I'll just bow my head and go "-sob- yes"

So...Aside from that...You guys ready? 😀
 
The hard part is gonna be people going "It took you this long and THIS is all you added?!" to which I'll just bow my head and go "-sob- yes"

So...Aside from that...You guys ready? 😀

Before you release the "live" version of "chapter 1", and before anyone is able to say anything about the amount of stuff you've added, I'm going to point out to everyone that Anime has already said that he has a very busy life and only a little time to work on this game. Include that he has probably gotten jammed up more than a few times on what to add gameplay wise and scene wise. If I had to guess, I'd say that the total amount of time that has gone into the part of the game that he's about to release has only been a few hours cause that's all he's had free to be able to put into it. So, in short, PLEASE don't complain about how much has been added. Show some appreciation for what he has added and that he's going to add more at some point.

As for the last part, to quote SpongeBob: "I'm ready! I'm ready! I'm ready!" :lol
 
Excuse me Animewatcher, what's the name of the starting song? where you choose to be a warrior, a mage ecc ecc.... I really like it!
 
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