• If you would like to get your account Verified, read this thread
  • The TMF is sponsored by Clips4sale - By supporting them, you're supporting us.
  • >>> If you cannot get into your account email me at [email protected] <<<
    Don't forget to include your username

[VX Ace] The Laughing Isles

Before you release the "live" version of "chapter 1", and before anyone is able to say anything about the amount of stuff you've added, I'm going to point out to everyone that Anime has already said that he has a very busy life and only a little time to work on this game. Include that he has probably gotten jammed up more than a few times on what to add gameplay wise and scene wise. If I had to guess, I'd say that the total amount of time that has gone into the part of the game that he's about to release has only been a few hours cause that's all he's had free to be able to put into it. So, in short, PLEASE don't complain about how much has been added. Show some appreciation for what he has added and that he's going to add more at some point.

As for the last part, to quote SpongeBob: "I'm ready! I'm ready! I'm ready!" :lol

Where's a hug emoticon? I feel like there should be a hug emoticon. Ah, there it is.

:hug:

You sir, are awesome. Though I do hope no one would complain over such a thing, I can never be too optimistic. And yea...might be a few hours. Maybe... Felt a helluva lot longer to me haha. Well we'll see. All I know is that I'll be happy when this it out so I can refresh myself and start working on the next part. Because that's when things really start getting good.

Apparently, you haven't been reading the last couple pages to ask us a question like that.

I know, I know, but I gotta still make sure people still feel that way. And that they haven't died. Or become zombies.

tsFFFKv.jpg


Excuse me Animewatcher, what's the name of the starting song? where you choose to be a warrior, a mage ecc ecc.... I really like it!

Sorry I was late in telling you, though I'm glad you found it. I'll fill you in on all the details that you might not know. The song is called Breathlessly and is from the very awesome visual novel Katawa Shoujo (would definitely recommend downloading this if you haven't. Free after all). Of course, it's not the exact version since I sped it up in RPG Maker.
 
Sorry I was late in telling you, though I'm glad you found it. I'll fill you in on all the details that you might not know. The song is called Breathlessly and is from the very awesome visual novel Katawa Shoujo (would definitely recommend downloading this if you haven't. Free after all). Of course, it's not the exact version since I sped it up in RPG Maker.

Yeah, I know... in fact I used a program to speed up the music :stickout... however thank you anyway, the song is beautiful, like this game 😉
 
i don`t come forward after i defeaded the virus can someone help me please!!!!!!!!!!!
 
i don`t come forward after i defeaded the virus can someone help me please!!!!!!!!!!!

Hahaha 😀 Yes, that is the end of the demo. The first chapter of the game is nearing completion and will be released soon, which will let you get beyond where you fought the virus.

Hope you enjoyed the game so far!
 
Huzzah! Another exciting episode. Although you're teasing us by saying its "soon," AW. That could be anywhere from days to months, knowing how these things go. But substantively, as to your "I'm writing too much" comment...

Depth of writing is one of the strengths of these games. It's what made for the best scenes in LoL and ToG, and now yours as well. Pondering whether you're giving us too much seems akin to asking "Hmm, maybe I'm eating TOO healthy. Maybe a cheeseburger would be good for me now?" While possible, I think we'll let you know if we're getting too much of a good thing. I for one enjoy long, detailed scenes. You've already established a skip feature. And honestly, no matter how long those scenes are, they still go by pretty fast.

Not that I'm trying to complain "AW, its not even out yet and I'm already yelling NOT ENOUGH!" But if your muse is working, I say go with it. Definitely looking forward to what you're cooking up.
 
Huzzah! Another exciting episode. Although you're teasing us by saying its "soon," AW. That could be anywhere from days to months, knowing how these things go. But substantively, as to your "I'm writing too much" comment...

Depth of writing is one of the strengths of these games. It's what made for the best scenes in LoL and ToG, and now yours as well. Pondering whether you're giving us too much seems akin to asking "Hmm, maybe I'm eating TOO healthy. Maybe a cheeseburger would be good for me now?" While possible, I think we'll let you know if we're getting too much of a good thing. I for one enjoy long, detailed scenes. You've already established a skip feature. And honestly, no matter how long those scenes are, they still go by pretty fast.

Not that I'm trying to complain "AW, its not even out yet and I'm already yelling NOT ENOUGH!" But if your muse is working, I say go with it. Definitely looking forward to what you're cooking up.

Huzzah! Well, it won't be months now. I expect this to be finished by probably the second week of August at the latest.

We'll see how it turns out. You can skip losing scenes, but you can't skip winning scenes. That's where things can get a little hairy. Is the story too long? Is a pre-determined victory scene too long? Well, we'll see.

Lol. Well my muse works in mysterious ways. Sometimes it's working, other times it's giving me the cold shoulder and I have to bribe it with skittles. But I do hope everyone likes the additional surprises I've got in. Should get appetites wet once more for the continuation.
 
I think I may have broke the demo. The old guy keeps telling me I need more training. Maybe it was a bad idea to beat him to the exit when he's showing the shortcuts.

Edit: Also, I now seem to have chronic ocean wave noises in my save.

Edit Edit: In Whisper Cave, apparently I missed the boulder to the side and pushed one below upwards into the hole. The boulders seem to be hole-specific. I'd strongly recommend either making them not specific to the hole, or making it so that if the wrong boulder is there, it can be pushed out.

Also, I approached the event with the bottles from the left side and it froze. I assume the NPCs were attempting to move past me and I was blocking their path.
 
Last edited:
hmmmmm

I can't unzip the latest version because of error. It says the OS version(Win7 64bit) doesn't match....

Which OS version will match?:cry


I got solution. The cause of error was security soft(norton)...:blush
 
Last edited:
I think I may have broke the demo. The old guy keeps telling me I need more training. Maybe it was a bad idea to beat him to the exit when he's showing the shortcuts.

Edit: Also, I now seem to have chronic ocean wave noises in my save.

Edit Edit: In Whisper Cave, apparently I missed the boulder to the side and pushed one below upwards into the hole. The boulders seem to be hole-specific. I'd strongly recommend either making them not specific to the hole, or making it so that if the wrong boulder is there, it can be pushed out.

Also, I approached the event with the bottles from the left side and it froze. I assume the NPCs were attempting to move past me and I was blocking their path.

QQVAIrT.jpg


My god, how on earth did you bug out so much?

Ok, ok, first things first -

Old guy bug. Thank you for bringing that to my attention. I actually thought...um...players would follow him. However, I'll get this fixed JUUUUUST in case someone decides to give the old guy the middle finger and bolt. :lol

You have ocean... Goin on, like, in your save game...? Like, do you mean you have the ocean continuously going on after you leave the town? Orrr where are you experiencing this? After you leave the cave? Tell me the part, and I'll look into fixing this too for live.

Sorry, the rocks shall remain hole specific. However, if the player makes a mistake, you can reset the uncompleted parts by walking upstairs and coming back. This is a puzzle. Even in a real puzzle, all pieces have to go into their proper place. You can't just throw a puzzle piece wherever, and once the puzzle is done it'll look just like the guy who spent hours finding, sorting and connecting each piece. Maybe I'll add a warning to Tula's directions.

The oni bottle issue has been fixed in the live version. Sorry about that. Until then, please use the right side.

If you find any more bugs, let me know. I saw your post early and it was one line, and now right before I head to bed I see it's grown. What a freakin shocker.

I can't unzip the latest version because of error. It says the OS version(Win7 64bit) doesn't match....

Which OS version will match?:cry


I got solution. The cause of error was security soft(norton)...:blush

Norton...My old nemesis. 😛issed That "security" software will give you so much trouble, I tells ya.

Glad you got the game working for you though. 😀 Let me know if you get into any/find any trouble!
 
Well I outraced the old guy because I picked mage and I lost to the slime the first time, so the second time I had to follow him, I was all, "Ain't nobody got time for that."

Oh, I see, if the boulders reset when you leave, then it's fine, no need for any fix there.

About the ocean noises. It's been that way for so long I kinda forget, but I'm thinking that I went into Sandy Smiles, and then upon leaving, the wave noises stayed there, and now they just happen wherever I go in the game, except the cave. I guess that's because the cave's own background noise overrides it.
 
So I ran into something else. I tried to go back to heal during the centaur part, and a clone was blocking the bed. Then sleeping seemed to restart the whole event, which got frozen, I guess because of the movement issue.

As for less important things, the lady sleeping under the tree shapeshifts if you speak to her from different angles. And after I completed the whole Sandy Smiles part, I approached Nuu from the right but she was facing down. I know that last one isn't really a big deal at all, but just in case you want to know.
 
Well I outraced the old guy because I picked mage and I lost to the slime the first time, so the second time I had to follow him, I was all, "Ain't nobody got time for that."

Oh, I see, if the boulders reset when you leave, then it's fine, no need for any fix there.

About the ocean noises. It's been that way for so long I kinda forget, but I'm thinking that I went into Sandy Smiles, and then upon leaving, the wave noises stayed there, and now they just happen wherever I go in the game, except the cave. I guess that's because the cave's own background noise overrides it.

Apparantly the slime in the demo just makes the Mage her bitch. I'm shocked at this. Unless you lost on purpose, then I'm not 😛 I'll fix this though so you have to be a "polite, young whipper snapper"

Yes, boulders reset so no perma-stuck. I've got a bit of additional text for when you check the sign though so it'll let players know this.

WHY didn't anyone tell me this? This is...RRR...Ghhh...Did no one else get perma-ocean? Yea, I'll fix this up too then.

I have been lurking a long time for this ^^

Hoo hoo! I've pulled a lurker out of hiding 😀

Now I want to remind you, this isn't the FULL game. This is the first "chapter" which you'll be able to progress through the rest of the game with. Soon as the next chapter is done - BAM - you pickup where you left off.

So I ran into something else. I tried to go back to heal during the centaur part, and a clone was blocking the bed. Then sleeping seemed to restart the whole event, which got frozen, I guess because of the movement issue.

As for less important things, the lady sleeping under the tree shapeshifts if you speak to her from different angles. And after I completed the whole Sandy Smiles part, I approached Nuu from the right but she was facing down. I know that last one isn't really a big deal at all, but just in case you want to know.

TInx3dx.jpg


G-go away bugs. Go away.

I'll get this fixed too. You're not supposed to heal anyways, so this should be an easy fix.

Shapeshifting lady and Nuu will be fixed too. So thank you for finding these.
 
The slime isn't really too hard. I just lost because I thought I was supposed to use tickle and it would give me commands, since the old guy was talking about tickling in certain areas. Once I realized that wasn't the case and tried again a second time there was no problem. So there's not really an issue there.

The demo is pretty great. I'm trying it with all the classes to see how they are. I'm on my third playthrough now, and I've gotten the perma ocean thing every time now. My guess is maybe it only happened in a newer version that not many people got or played through in entirety because I was late to the party? Because yeah, I was thinking, "How is this not happening to other people?"

Ok, so one more thing. Honestly, I only tried this out of curiosity because someone did it in the game I made and my reaction was, "Wow, I didn't even think of that." If you change formation, Nadya isn't in the scene after. I'm guessing it's the same thing, because you're using "player" for events. You can do what you want with that information, of course. I just thought I'd let you know.
 
What a bullcrap. I forgot to save because it was just a training session, then the slime got me. Now I have to restart a new game and go through the same slooo-hoow dialogue. I'll save next time, I will.
 
Last edited:
Paladin, Warrior, and Ranger are probably the best in the demo version, because it's solo and they can equip the heavy armor and minimize damage. I know I've seen some comments about the Paladin being good, which she really is, but I'm going to be a rebel and pick Ranger here. Ranger is amazing. Ranger has a much better attack than Paladin, IIRC, and once you use that weakening move, things just don't damage you anymore, e.g. cave boss. Pretty awesome class so far.

The mage doesn't seem to out damage the other classes, on the contrary, I was doing less damage, and with limited MP. But it's a mage, so there's no telling how awesome she will get later.
 
The slime isn't really too hard. I just lost because I thought I was supposed to use tickle and it would give me commands, since the old guy was talking about tickling in certain areas. Once I realized that wasn't the case and tried again a second time there was no problem. So there's not really an issue there.

The demo is pretty great. I'm trying it with all the classes to see how they are. I'm on my third playthrough now, and I've gotten the perma ocean thing every time now. My guess is maybe it only happened in a newer version that not many people got or played through in entirety because I was late to the party? Because yeah, I was thinking, "How is this not happening to other people?"

Ok, so one more thing. Honestly, I only tried this out of curiosity because someone did it in the game I made and my reaction was, "Wow, I didn't even think of that." If you change formation, Nadya isn't in the scene after. I'm guessing it's the same thing, because you're using "player" for events. You can do what you want with that information, of course. I just thought I'd let you know.

Ahhh now I see. Well I can make a correction to this with ingame dialogue that should let the player know what to use when a Mage.

Yea, the ocean thing is gonna be stamped out. Sorry you gotta deal with the soothing sound of crashing waves throughout the game. I'm sure it totally kills the mood with some scenes.

Huh! INTERESTING! Didn't even know you could do that without another party member. I'll have to do a quick search online and find out how to prevent you from swapping the leader/player position. Does all the dialogue with Nadya now appear as \N[1] as well?

What a bullcrap. I forgot to save because it was just a training session, then the slime got me. Now I have to restart a new game and go through the same slooo-hoow dialogue. I'll save next time, I will.

Ahaha looks like the plump slime has claimed another victim. I find it so funny that the tutorial enemy is also the one giving players the most deaths(from what I see anyways). Tell me, for the record, what class were you?

Paladin, Warrior, and Ranger are probably the best in the demo version, because it's solo and they can equip the heavy armor and minimize damage. I know I've seen some comments about the Paladin being good, which she really is, but I'm going to be a rebel and pick Ranger here. Ranger is amazing. Ranger has a much better attack than Paladin, IIRC, and once you use that weakening move, things just don't damage you anymore, e.g. cave boss. Pretty awesome class so far.

The mage doesn't seem to out damage the other classes, on the contrary, I was doing less damage, and with limited MP. But it's a mage, so there's no telling how awesome she will get later.

YESSSS More class talk. Love it.

The good part is that all classes are going to feel incredibly strong right now since you're solo. I don't want the Mage's weak defense to come into play right here and have players getting 1-shot, nor do I want a Paladin's damage to become godawful right now to where it takes you 5 minutes to go through one fight. However, you'll start to feel your class's weakness and strength once you're past the demo. The further you continue solo, the harder and harder things will be.
Still, going solo will let you have access to the 2 girls later on that I'm sure will be challenging to get to. And thankfully they'll party up with you when you meet so you can see if "this is the girl for me" while also being able to do something during the fights designed for 2+ party members.

Class specialties will also slowly be coming into play. For example, a Pally is all about tanking and saving teammates. Kind of hard to see that when you're all by yourself 😛 Rangers alter enemy stats making it easier for other party members to survive or deal damage. Rogues deal high damage like the Mage, but have more status effects that can improve party member damage for a short time on particular body spots. Warriors are the all-around class, being a bit tanky, a bit damagy, a bit aoe'y. They don't completely shine in one category, but like in most games they tend to be the good, balanced, solo guy. As for Clerics, they're the main healers and buffers of the group. Not too terrible on the damage or defense, but still nothing compared to the classes that specialize in them.
And that's just the base. I'll have items in the game that you can tailor some weird builds to. Want a really tanky Mage or Rogue? Might just happen, though you'll lose some damage potential to do it. Want a high damaging Paladin? You'll Pew Pew Pew but be a bit weaker defensively. This way, you're not forced to just 1 class, nor 1 monster girl who fills the role.

About the Mage...Yea, you're dealing with "level 1" spells with the Mage right now. She gains access to higher damaging versions as she levels. Glass cannon 101 right there. Too bad you weren't here earlier; the Mage was doing 500 damage to all enemies with one spell :stickout
 
Ahaha looks like the plump slime has claimed another victim. I find it so funny that the tutorial enemy is also the one giving players the most deaths(from what I see anyways). Tell me, for the record, what class were you?

I was a Mage. My mistake was using the 'Tickle' command twice. I wanted to double-check whether I didn't just make an unlucky miss. Then I found out I better use my initial spell on her, but it was too late for I was already too low on health to beat her. Just a tutorial I thought, but the my tutor appeared to be overestimating his old bones. Luckily you get something of an interesting story out of losing this game.
Later beat her as a Rogue, and showed her mercy despite of making me wait a 2 or 3 minutes (and got 5 healing berries). Later met another familiar enemy, seems taking on the Alraune is hard to do at lvl 1 even with the healing items (but it seems possible, got her to beg, but haven't exhausted her), so I'm going to that lake now. 😉

I'll first compare classes (re-roll every time) before I decide of continuing, though. Looks like a great game you have going. The dialogue is great, but the intro is kind of slow-paced to run through again, but for a first play-through interesting enough. I hope you'll get this game to finish one day.
 
Last edited:
Ahhh now I see. Well I can make a correction to this with ingame dialogue that should let the player know what to use when a Mage.

Yea, the ocean thing is gonna be stamped out. Sorry you gotta deal with the soothing sound of crashing waves throughout the game. I'm sure it totally kills the mood with some scenes.

Huh! INTERESTING! Didn't even know you could do that without another party member. I'll have to do a quick search online and find out how to prevent you from swapping the leader/player position. Does all the dialogue with Nadya now appear as \N[1] as well?

Oh, no, not without another party member. There's actually just one scene in the demo it can affect, as far as I know.
 
Haha. Showing mercy to the tickle slime makes her return even stronger.


EDIT: Had to level up to 4 and enter the town from the East and buy some gear to beat her this time, also did a reroll as a Cleric and decided to not give her mercy that time. It seems releasing her is the correct choice (to save after I mean). Tremendous shame were she to die so soon. 😉

Loving the game so far, albeit it has a slow-paced start.
 
Last edited:
I get the feeling I should feel guilty here. Hmm... :stickout
Power leveling LIKE A BOSS!

Oh you little MinMaxer you :lol Naw, without you I wouldn't have known that and it might've leaked out further until I got to the spell. Always would've made some balancing with bosses and whatnot nonexistent because...well...why would anyone complain about a boss being too hard if you 1-shot it?

I was a Mage. My mistake was using the 'Tickle' command twice. I wanted to double-check whether I didn't just make an unlucky miss. Then I found out I better use my initial spell on her, but it was too late for I was already too low on health to beat her. Just a tutorial I thought, but the my tutor appeared to be overestimating his old bones. Luckily you get something of an interesting story out of losing this game.
Later beat her as a Rogue, and showed her mercy despite of making me wait a 2 or 3 minutes (and got 5 healing berries). Later met another familiar enemy, seems taking on the Alraune is hard to do at lvl 1 even with the healing items (but it seems possible, got her to beg, but haven't exhausted her), so I'm going to that lake now. 😉

I'll first compare classes (re-roll every time) before I decide of continuing, though. Looks like a great game you have going. The dialogue is great, but the intro is kind of slow-paced to run through again, but for a first play-through interesting enough. I hope you'll get this game to finish one day.

I've added another piece of dialogue which should let players know that if you have magic, use it instead. Yea, poor old Joran just couldn' handle the plump. But surely it was a surprise attack!

Your best bet would've probably been going to Sandy Smiles if you didn't level at all, but even then it's a good idea to tickle some of the lesser monster girls running around.

The fact you're testing the classes already makes me way happy. Exactly what I wanted 😀 And of course I will. Barring any horrifically tragic thing(s) in my life, this game will be finished one day. Little by little I'm going at it when I can.

Oh, no, not without another party member. There's actually just one scene in the demo it can affect, as far as I know.

So you switch positions with nothing, and Nadya disappears for...only 1 scene? Which scene?

Haha. Showing mercy to the tickle slime makes her return even stronger.


EDIT: Had to level up to 4 and enter the town from the East and buy some gear to beat her this time, also did a reroll as a Cleric and decided to not give her mercy that time. It seems releasing her is the correct choice (to save after I mean). Tremendous shame were she to die so soon. 😉

Loving the game so far, albeit it has a slow-paced start.

Actions have consequences! You'll find this out throughout my game. There is no correct option, per se. It just depends on what you're wanting out of it and what you'll get in return. Tremendous shame, eh? Haha. Yes, tremendous shame indeed.

Thank you though for telling me about the town. I completely blanked out that people could do that - which they shouldn't 😛 I have, however, adjusted the slime's stats (and all the others) to more appropriate levels. She should be beatable at level 3 now come Live. Even earlier depending on what you do first.

Glad you're loving it! 🙂 I've gone and added a Skip feature for the Live version that will make it easier to deal with the slow-paced parts. You'll be able to auto-skip text by holding down the Q key. Should make it a lot more bearable.
 
I've added another piece of dialogue which should let players know that if you have magic, use it instead. Yea, poor old Joran just couldn' handle the plump. But surely it was a surprise attack!

Your best bet would've probably been going to Sandy Smiles if you didn't level at all, but even then it's a good idea to tickle some of the lesser monster girls running around.

Yeah, I've found that out later. The cat girl is also fairly weak, so it took me a while to finally see the losing dialogue of her. 🙂

The fact you're testing the classes already makes me way happy. Exactly what I wanted 😀 And of course I will. Barring any horrifically tragic thing(s) in my life, this game will be finished one day. Little by little I'm going at it when I can.

Just finished a playthrough as the Rogue class. Love the way the last boss of the demo breaks the fourth wall. 🙂


Thank you though for telling me about the town. I completely blanked out that people could do that - which they shouldn't 😛 I have, however, adjusted the slime's stats (and all the others) to more appropriate levels. She should be beatable at level 3 now come Live. Even earlier depending on what you do first.

I had the impression I was using an exploit of some kind. 😉 I now also know were to get an early weapon before entering the town (forgot the name). Also takes some grinding, but very possible if you go back-and-forth to the church to heal. 😉 One could also go to Sandy Smiles and get some 'protection' if the player know what to do of course.

Glad you're loving it! 🙂 I've gone and added a Skip feature for the Live version that will make it easier to deal with the slow-paced parts. You'll be able to auto-skip text by holding down the Q key. Should make it a lot more bearable.

Nice addition, certainly will help me on future playthroughs.

One thing. I've found another bug in your game. Inside the cave near Sandy Smiles there are those Onis showing up after you examine the three empty bottles. If you do that from the left side, the game freezes as the Onis have to line up at the place you're standing at. In order to progress the player has to click on the bottles from the right side.

Great work. Looks very promising and it nears the quality of daabura's Labyrinth of Laughter (which sadly has been discontinued, even the Japanese version), which might have inspired you as an RPG maker. I know a lot of work has doubtlessly been put in this game, and I hope you'll remain as inspired to make the story progress.
 
Last edited:
What's New

11/15/2024
Need to report a post? The button to do so is in the posts lower left.
Tickle Experiment
Door 44
Live Camgirls!
Live Camgirls
Streaming Videos
Pic of the Week
Pic of the Week
Congratulations to
*** brad1701 ***
The winner of our weekly Trivia, held every Sunday night at 11PM EST in our Chat Room
Back
Top